Publications

Strategic intelligence reports on gaming patents and innovation

70 results
Published: Jul 23, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Wants Your Muscles to Log You Into PlayStation

Sony Interactive Entertainment filed a patent in January 2025 (published on the USPTO on July 16, 2026, and still pending as of this analysis) describing a system that uses electromyography sensors em...

Published: Jul 21, 2026 ● Granted
Electronic Arts Inc.

EA's AI Voice Tech Could Reshape How NPC Dialogue Gets Made

Electronic Arts was granted patent 12682886 on July 14, 2026, covering a one-stage text-to-speech system that generates emotionally expressive NPC speech by combining text content with separately cont...

Published: Jul 9, 2026 ● Filed
Unity Technologies SF

Unity's Bet to Fix Mobile Ads Without Tracking You

Unity Technologies filed a patent on December 31, 2025 describing a system that runs machine learning user profiling directly inside the game engine runtime on a player's device. Rather than shipping ...

Published: Jul 7, 2026 ● Granted
DISCORD INC.

Discord Patents Game Dev Tools That Could Reshape Who Builds Games

Discord was granted US Patent 12667786 on June 30, 2026, covering a scripting tool that lets non-technical game designers build complex gameplay logic without writing code. The system sits on top of a...

Published: Jun 30, 2026 ● Granted
Sony Interactive Entertainment Inc.

Sony Patents Braille Subtitles Through DualSense Controller Haptics

Sony Interactive Entertainment was granted US Patent 12661583 on June 23, 2026, covering a system that translates game subtitles into Braille output via haptic vibrations on a game controller's touchp...

Published: Jun 25, 2026 ● Filed
Microsoft Technology Licensing, LLC

Microsoft Files Patent to Build Photorealistic Avatars From a Single Photo

Microsoft has filed a patent for a Gaussian splatting-based avatar system that uses a deep neural network prior model to generate photorealistic, real-time 3D human avatars from minimal input data. Th...

Published: Jun 23, 2026 ● Granted
Sony Interactive Entertainment Inc.

Sony Patents AI That Learns From Player Reactions in Real Time

Sony Interactive Entertainment was granted US Patent 12654096 on June 16, 2026, covering a system that uses human player feedback to train AI-controlled virtual players in real time. The core mechanis...

Published: Jun 18, 2026 ● Filed
Lemon Inc.

Lemon Inc. Files Patent to Turn Chat into Playable Games

Lemon Inc. filed a patent in December 2024 describing a system that lets anyone build a playable game simply by chatting with an AI. The architecture pairs a language model agent that converts natural...

Published: Jun 16, 2026 ● Granted
TRUIST BANK

Truist Bank Patents Savings-Gated Game Access

Truist Bank was granted U.S. Patent 12649111 on June 9, 2026, covering a system that links real-world financial goal progress to video game access privileges, using a conditional mini-game exemption a...

Published: Jun 11, 2026 ● Filed
Roblox Corporation

Roblox Is Moving Creator Protection Into the GPU

Roblox Corporation filed a patent in December 2024 for a fragment shader system that dynamically overlays creator signatures onto virtual assets during the GPU rendering pipeline, storing those signat...

Published: Jun 9, 2026 ● Granted
VALEO COMFORT AND DRIVING ASSISTANCE

Valeo Just Patented Cars as Live Game Engines

Valeo Comfort and Driving Assistance, a major French tier-1 automotive supplier, was granted US Patent 12643048 on June 2, 2026, covering a system that repurposes a vehicle's existing ADAS sensor suit...

Published: Jun 4, 2026 ● Filed
TRUIST BANK

Truist Bank Patents AI That Ties Your Bank Account to Game Retention

Truist Bank filed a patent in January 2026 describing an AI-driven player re-engagement system that fuses in-game behavioral data with real-world financial and resource transaction data to predict whe...

Published: Jun 2, 2026 ● Granted
NETEASE (HANGZHOU) NETWORK CO., LTD.

NetEase Just Patented Real-Time Game Translation Without Touching the Game

NetEase was granted U.S. Patent 12636583 on May 26, 2026, covering a proxy server architecture that intercepts game network traffic, extracts language resource data, translates it via automated servic...

Published: Jun 2, 2026 ● Granted
Microsoft Technology Licensing, LLC

Microsoft Just Locked Down 3D Game Editing Tools

Microsoft was granted patent 12632155 on May 19, 2026, covering a 3D visual editing system for interactive videos and games that replaces complex scripting with a node-and-path interface developers ca...

Published: May 28, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Filed a Patent to Put Ads on Your PlayStation Loading Screens

Sony Interactive Entertainment filed a patent in November 2024, published on the USPTO on May 21, 2026, describing a platform-level system that detects imminent game wait periods, estimates their dura...

Published: May 26, 2026 ● Granted
Netflix, Inc.

Netflix Patents Smart Phone Controllers That Change Mid-Game

Netflix was granted US Patent 12629589 on May 19, 2026, covering a system that converts smartphones and tablets into dynamic, context-aware game controllers for video games displayed on a primary scre...

Published: May 21, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Wants Stadiums to Play Games With the Crowd's Bodies

Sony Interactive Entertainment filed a patent in October 2024 describing a system that uses computer vision and machine learning to capture crowd movements in stadiums and arenas, translating collecti...

Published: May 19, 2026 ● Granted
KAWASAKI JUKOGYO KABUSHIKI KAISHA

Kawasaki Patents Using Gamers to Control Factory Robots

Kawasaki Heavy Industries was granted US Patent 12623338 on May 12, 2026, covering a system that uses standard game controllers and game terminals to control industrial robots through an AI-powered me...

Published: May 14, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Filed a Patent to Turn Stadiums Into Gaming Arenas Using Drone Swarms

Sony Interactive Entertainment filed a patent in November 2024, published on the USPTO just days ago in May 2026, describing a drone swarm system capable of projecting video game content onto outdoor ...

Published: May 12, 2026 ● Granted
Tencent Technology (Shenzhen) Company Limited

Tencent's AI Co-Host Patent Puts Twitch in a Licensing Bind

Tencent's recently granted patent (February 10, 2026) introduces virtual co-host characters that overlay on live game streams and automatically react to gameplay events and viewer interactions. The sy...

Published: May 7, 2026 ● Filed
Gamer Cycle Fitness Inc.

Gamer Cycle Fitness Wants You to Exercise Through Your Console Backlog

Gamer Cycle Fitness Inc. filed a patent in October 2024 for an exercise bicycle equipped with a purpose-built two-part desk platform engineered specifically to let users play mainstream console video ...

Published: May 5, 2026 ● Granted
Niantic, Inc.

Niantic Just Patented How AR Games Handle Your Location Data

Niantic was granted patent 12599842 on April 14, 2026, covering a tiered location data anonymization system designed for parallel reality and AR games. The system stores player GPS data simultaneously...

Published: Apr 30, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Wants NPCs to Deliver Your Real-World Notifications

Sony Interactive Entertainment filed a patent in October 2024, published on the USPTO on April 23, 2026, describing a dual-AI system that intercepts real-world communications such as texts, emails, an...

Published: Apr 28, 2026 ● Granted
NETEASE (HANGZHOU) NETWORK CO., LTD.

NetEase Patents Phone-as-Accelerator Tech That Rivals May Already Be Using

NetEase was granted US Patent 12605624 on April 21, 2026, covering a system that turns a smartphone into a dedicated network accelerator for a separate game console or PC on the same local network. Th...

Published: Apr 23, 2026 ● Filed
Sony Interactive Entertainment LLC

Sony Wants Physical Collectibles to Shape Your Next Gaming Session

Sony Interactive Entertainment filed a patent in October 2024, published on the USPTO on April 17, 2026, describing a system that connects physical collectible items, embedded with unique codes tied t...

Published: Apr 16, 2026 ● Filed
Sony Interactive Entertainment LLC

Sony Wants AI Teammates That Actually Know When to Shut Up

Sony Interactive Entertainment filed a patent in October 2024 that describes an AI system capable of training NPC dialogue directly from real player conversations in cooperative games, then deploying ...

Published: Apr 14, 2026 ● Granted
Honda Motor Co., Ltd.

Honda Patents Virtual Car Mods That Become Real

Honda has secured a patent for a metaverse system that creates a feedback loop between virtual and physical vehicle customization. Players modify digital twins of their real Honda vehicles in metavers...

Published: Apr 9, 2026 ● Filed
Electronic Arts Inc.

EA Patents AI Game Narrator for Blind Players

Electronic Arts has filed a patent for an AI-powered gameplay assistant that generates real-time audio descriptions of game events for visually impaired players. Instead of relying on screen readers t...

Published: Apr 7, 2026 ● Granted
Sony Interactive Entertainment LLC

Sony's Biometric Gaming Patent: Games That Read Your Heart Rate

Sony's newly granted patent integrates biometric sensors into the gaming experience, capturing player heart rate and stress levels to both enhance spectator viewing and dynamically adjust NPC behavior...

Published: Apr 2, 2026 ● Filed
Nintendo Co., Ltd.

Nintendo's Smart Spectator System Challenges PlayStation and Xbox

Nintendo has filed a patent for a spectator management system that automatically prioritizes and removes viewers from online game sessions when server capacity limits are reached. The system allows pl...

Published: Mar 31, 2026 ● Granted
GOOGLE LLC

Google Gets Patent for Prescription AR Glasses Calibration

Google has just been granted a patent for calibrating AR/MR headsets when prescription lenses are integrated into the optical system. The technology addresses a fundamental accessibility problem: peop...

Published: Mar 26, 2026 ● Filed
Snap Inc.

Snap's Proximity AR Could Fix Multiplayer Gaming's Biggest Problem

Snap's patent describes a proximity-based system for AR smart glasses that automatically detects when other users nearby are running AR effects and allows people to join synchronized multiplayer exper...

Published: Mar 24, 2026 ● Granted
NETEASE (HANGZHOU) NETWORK CO., LTD.

NetEase Patents Runtime Game Translation to Bypass Publishers

NetEase has secured a patent for runtime game translation technology that automatically converts foreign games into Chinese by injecting translation logic directly into game code during execution. The...

Published: Mar 19, 2026 ● Filed
Draftify

Draftify Patents Tech to Enforce Paid Stream Challenges

Draftify's patent establishes a technical framework for enforcing viewer-purchased gameplay modifications in live game streams, solving a persistent trust problem where streamers accept donations for ...

Published: Mar 17, 2026 ● Granted
Sony Interactive Entertainment Inc.

Sony Patents AI Gesture Translation for Multiplayer Chat

Sony Interactive Entertainment has secured a patent for AI-powered gesture recognition that translates sign language and physical gestures into context-aware in-game chat messages for multiplayer game...

Published: Mar 12, 2026 ● Filed
Triumph Labs, Inc.

Triumph Labs Patents Adaptive Matchmaking for Dying Games

Triumph Labs filed a patent in August 2025 for an adaptive matchmaking system that uses machine learning to dynamically select the best skill metric for pairing players, then intelligently adjusts mat...

Published: Mar 10, 2026 ● Granted
Sony Interactive Entertainment Inc.

Sony Patents AI That Predicts Hit Game Trailers

Sony Interactive Entertainment has secured a patent for an AI system that predicts how engaging game trailers and promotional videos will be before they're released to the public. The technology train...

Published: Mar 5, 2026 ● Filed
Mullen Industries LLC

Mullen Industries' AR Gaming Patent Targets Meta, Apple

Mullen Industries LLC filed a patent in May 2025 for a comprehensive AR gaming system that uses head-mounted displays to overlay game content onto physical environments, with real-time surface detecti...

Published: Mar 3, 2026 ● Granted
OVR Tech, LLC

OVR Tech's Scent Patent Targets VR's Oldest Problem

OVR Tech has been granted a patent for a scent-generating peripheral that attaches to VR/AR headsets, using piezoelectric atomizers to release programmable fragrances synchronized with virtual environ...

Published: Feb 26, 2026 ● Filed
Adeia Guides Inc.

Adeia's Mood-Reading Ad System Targets Gaming Monetization

Adeia Guides Inc. filed this patent in August 2024, which was published by the USPTO in February 2026, describing a system that monitors player emotional states and attention levels during gameplay to...

Published: Feb 24, 2026 ● Granted
OVOMIND SA

OVOMIND Patents AI That Predicts Player Emotions Before Playtesting

OVOMIND SA has secured a patent for an AI system that predicts player emotional responses by analyzing gameplay audio/video through neural networks and correlating it with biosignal data (arousal and ...

Published: Feb 19, 2026 ● Filed
NVIDIA Corporation

Nvidia Files Patent for GPU-Level Chat Censorship

Nvidia has filed a patent for a real-time AI-powered censorship system that detects and visually modifies abusive text in gaming chat, live streams, and social platforms as players communicate. The te...

Published: Feb 17, 2026 ● Granted
Betty Gaming, Inc.

Betty Gaming Patents Cross-Game Loyalty Systems for Subscription Platforms

Betty Gaming has secured a patent for a cross-game loyalty system that tracks player progress across multiple titles using a universal progress bar, converting game-specific achievements into platform...

Published: Feb 12, 2026 ● Filed
ImagineAR, Inc.

ImagineAR's Location Patent Targets Niantic's Core Business Model

ImagineAR's patent describes a system that dynamically modifies video game content based on a player's real-world location and local conditions. When a player launches the game, the system detects the...

Published: Feb 10, 2026 ● Granted
Sony Interactive Entertainment Inc.

Sony Patents AI Streamers That Learn From Your Reactions

Sony Interactive Entertainment has secured a patent for AI-powered streamers that adjust their gameplay in real-time based on viewer reactions, effectively creating autonomous gaming content creators....

Published: Feb 5, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony's AI Patent: Crowd-Sourced Video Highlights for Game Coaches

Sony Interactive Entertainment has filed a patent for an AI-powered system that converts gameplay video into 3D volumetric representations, allowing coaches and streamers to overlay hand-drawn annotat...

Published: Feb 4, 2026 ● Granted
GNA COMPANY CORP.

GNA Patents Player Clustering as Ad Targeting Costs Explode

GNA Company Corp's patent, granted on January 20, 2026, describes a machine learning system that clusters game players based on behavioral patterns rather than demographics, enabling precision-targete...

Published: Jan 29, 2026 ● Filed
Sony Interactive Entertainment Inc.

Sony Patents AI Podcasts Voiced by Your Favorite Game Characters

Sony Interactive Entertainment has filed a patent for an AI-powered system that generates personalized gaming news podcasts delivered in the voices of video game characters players already know and lo...

Published: Jan 27, 2026 ● Granted
COLOPL, Inc.

COLOPL Patents Live Actors Controlling Game NPCs in Real-Time

COLOPL's newly granted patent describes a system where game NPCs transition from scripted AI behavior to real-time, human-operated responses during critical story moments. The core innovation isn't ge...

Published: Jan 22, 2026 ● Filed
KONAMI DIGITAL ENTERTAINMENT CO., LTD.

Konami's Patent Could Reshape Gaming Ad Economics

Konami has filed a patent for a comprehensive audio advertising audibility measurement system that tracks whether players can actually hear in-game ads by monitoring volume settings, headphone usage, ...

Jul 5, 2026 ● Half-Yearly Report
H1 2026 · Filed Patents

What's New in Gaming Patents? H1 2026 Half-Yearly Filed Report

387 patents from 118 companies defined H1 2026, with AI/ML, Hardware, Game Engine, UI/UX, Audio, and Platform the most active categories. Cross-Platform, VR/AR, and Cloud Gaming drew the highest p...

387 patents 118 companies
Jul 2, 2026 ● Quarterly Report
Q2 2026 · Granted Patents

What's New in Gaming Patents? Q2 2026 Quarterly Granted Report

Q2 2026 saw 105 patents granted. AI/ML, hardware, cross-platform technologies, cloud gaming, and UI/UX dominated activity. Patents addressed content moderation workloads, unauthorized access durin...

105 patents 46 companies
Jul 2, 2026 ● Quarterly Report
Q2 2026 · Filed Patents

What's New in Gaming Patents? Q2 2026 Quarterly Filed Report

Q2 2026 saw 178 patents from 61 companies. AI/ML, hardware, cross-platform, VR/AR, and cloud gaming dominated activity. Patents addressed automating content creation, improving controller dura...

178 patents 61 companies
Jul 5, 2026 ● Half-Yearly Report
H1 2026 · Granted Patents

What's New in Gaming Patents? H1 2026 Half-Yearly Granted Report

227 patents across 79 companies in H1 2026 concentrated most heavily in AI/ML, Hardware, Game Engine, Cloud Gaming, and UI/UX, with Cross-Platform and VR/AR leading platform distribution. A co...

227 patents 79 companies
Jul 2, 2026 ● Monthly Report
July 2026 · Filed Patents

What's New in Gaming Patents? June 2026 Filed Report

AI and cross-platform patents dominated June filings, with companies consistently targeting the same core problem: delivering responsive, personalized experiences regardless of device or player contex...

56 patents 22 companies -13.8% MoM
Jul 2, 2026 ● Monthly Report
July 2026 · Granted Patents

What's New in Gaming Patents? June 2026 Granted Report

Hardware, AI/ML, and cross-platform infrastructure dominated June's grants. Most patents addressed a shared set of structural problems: keeping cloud games responsive under poor network conditions, ma...

48 patents 28 companies +77.8% MoM
Jun 2, 2026 ● Monthly Report
June 2026 · Filed Patents

What's New in Gaming Patents? May 2026 Filed Report

AI, hardware, and cross-platform infrastructure dominated May's filings. Patents most commonly addressed player continuity, covering what happens when players wait, switch platforms, or return after a...

65 patents 30 companies +14.0% MoM
Jun 2, 2026 ● Monthly Report
June 2026 · Granted Patents

What's New in Gaming Patents? May 2026 Granted Report

AI/ML and cross-platform patents dominated May, with most activity focused on two recurring problems: keeping multiplayer game states synchronized and making games more responsive to individual player...

27 patents 20 companies -10.0% MoM
May 2, 2026 ● Monthly Report
May 2026 · Granted Patents

What's New in Gaming Patents? April 2026 Granted Report

Hardware and AI/ML dominated the month, with controller customization, mobile input, content moderation, and character behavior accounting for most activity. Cross-platform and VR/AR led on the platfo...

31 patents 17 companies -31.1% MoM
May 2, 2026 ● Monthly Report
May 2026 · Filed Patents

What's New in Gaming Patents? April 2026 Filed Report

AI, hardware, and audio led April's filings, with personalization as the dominant cross-category theme. Sony, EA, Bandai Namco, and Microsoft each patented systems that read player behavior and adapt ...

58 patents 28 companies -4.9% MoM
Apr 8, 2026 ● Quarterly Report
Q1 2026 · Filed Patents

What's New in Gaming Patents? Q1 2026 Quarterly Filed Report

Q1 2026 saw 209 patents from 77 companies. AI/ML, hardware, cross-platform, game engine, and VR/AR dominated activity. Common problems addressed included reducing manual content creation workl...

209 patents 77 companies
Apr 8, 2026 ● Quarterly Report
Q1 2026 · Granted Patents

What's New in Gaming Patents? Q1 2026 Quarterly Granted Report

Q1 2026 saw 123 patents from 53 companies. AI/ML, hardware, cross-platform, VR/AR, and cloud gaming dominated activity. Most patents addressed scaling manual testing, reducing bandwidth costs,...

123 patents 53 companies
Apr 8, 2026 ● Monthly Report
April 2026 · Granted Patents

What's New in Gaming Patents? March 2026 Granted Report

AI and machine learning dominated the month, with patents spanning content generation, player adaptation, NPC behavior, and facial animation across multiple companies. Cross-platform compatibility sha...

45 patents 22 companies +12.5% MoM
Apr 8, 2026 ● Monthly Report
April 2026 · Filed Patents

What's New in Gaming Patents? March 2026 Filed Report

AI and cloud gaming dominated technical activity, with companies prioritizing automated content creation and latency reduction over new gameplay experiences. Cross-platform compatibility emerged as a ...

61 patents 34 companies +19.6% MoM
Mar 2, 2026 ● Monthly Report
March 2026 · Filed Patents

What's New in Gaming Patents? February 2026 Filed Report

AI and game engine patents dominated filing activity, addressing content moderation, cheat detection, and developer productivity through ML-powered tools. Cross-platform work concentrated on mobile mu...

52 patents 27 companies -45.8% MoM
Mar 2, 2026 ● Monthly Report
March 2026 · Granted Patents

What's New in Gaming Patents? February 2026 Granted Report

Hardware and cross-platform technologies dominated February's grants, addressing controller durability and progress fragmentation across devices. Automation emerged as the primary solution to scaling ...

40 patents 25 companies +5.3% MoM
Feb 4, 2026 ● Monthly Report
February 2026 · Granted Patents

What's New in Gaming Patents? January 2026 Granted Report

AI and machine learning patents dominated January, addressing infrastructure challenges like bug detection, matchmaking optimization, and contextual input recognition rather than gameplay features. Cr...

38 patents 23 companies -13.6% MoM
Feb 4, 2026 ● Monthly Report
February 2026 · Filed Patents

What's New in Gaming Patents? January 2026 Filed Report

Hardware and cross-platform technologies dominated January filings, addressing controller comfort and device-switching friction. The month's central theme was asynchronous play, with multiple companie...

95 patents 38 companies +90.0% MoM
Jan 6, 2026 ● Quarterly Report
Q4 2025 · Filed Patents

What's New in Gaming Patents? Q4 2025 Quarterly Filed Report

Q4 2025 saw 184 patents from 21 companies. AI_ML, hardware, cross-platform, VR_AR, and cloud gaming dominated activity. Patents addressed automated testing and content generation, player skill...

184 patents 21 companies
Jan 6, 2026 ● Quarterly Report
Q4 2025 · Granted Patents

What's New in Gaming Patents? Q4 2025 Quarterly Granted Report

Q4 2025 saw 154 patents granted. Hardware, cross-platform, VR/AR, UI/UX, and game engine technologies dominated activity. Patents addressed player retention through seamless feature integration, h...

154 patents 23 companies