Database Coverage
Gaming patents from the USPTO, analysed and categorised weekly. Granted patents are processed every Tuesday, filed applications every Thursday. Each patent receives automated AI analysis within 24 hours of ingestion, scoring innovation, commercial viability, gaming relevance, and implementation feasibility.
Last updated: 15 March 2026
Over Time
Volume of gaming patents processed per month since October 2025.
| Oct 25 | Nov 25 | Dec 25 | Jan 26 | Feb 26 | Mar 26 | |
|---|---|---|---|---|---|---|
| Total | 147 | 96 | 94 | 135 | 91 | 47 |
| Granted | 61 | 49 | 44 | 38 | 40 | 13 |
| Filed | 86 | 47 | 50 | 97 | 51 | 34 |
By Company
Companies with the most gaming-relevant patents in our database.
Also tracked Activision Blizzard (12), Roblox (10), NetEase (9), The Pokémon (9), Adeia (8), Intel (7), Google (6), Samsung (6), ByteDance (5), Apple (4)
By Technology
Gaming-relevant technology areas covered in our database.