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The patent's most strategically significant claim is not the bike itself but the specific ergonomic geometry: a 10-15 degree angled rear desk section, 25-45 degree pedal angle, and 80-100 degree torso position that together create a sustained gaming posture during real cardiovascular effort, something no commercially available stationary bike has addressed with engineering precision.
Read full analysis →A location-based application, such as a parallel reality game, may receive, from a client device of a user of the application, location data represen...
A communication is received from a source external to a video game. The received communication is processed through a first artificial intelligence (...
A method for game data acceleration, includes: obtaining game information in a game host device by an accelerator client, the game information includ...
Q1 2026 saw 209 patents from 77 companies. AI/ML, hardware, cross-platform, game engine, and VR/AR dominated activity. Common problems address...
Q1 2026 saw 123 patents from 53 companies. AI/ML, hardware, cross-platform, VR/AR, and cloud gaming dominated activity. Most patents addressed...
AI, hardware, and audio led April's filings, with personalization as the dominant cross-category theme. Sony, EA, Bandai Namco, and Microsoft each pat...
Hardware and AI/ML dominated the month, with controller customization, mobile input, content moderation, and character behavior accounting for most ac...
One strategic brief every Tuesday. Early signals others miss.