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July 2, 2026 · Granted Patents

What's New in Gaming Patents? June 2026 Granted Report

48 Patents
28 Companies
+77.8% vs Last Month

Top Companies

Technology Categories

Platform Distribution

Business Models & Genres

Business Model

Esports 4
AAA 1

Genre

Strategy 6
Puzzle/Casual 4
Action/Shooter 3
MMO/Social 2
RPG/Adventure 1

Executive Summary

Hardware, AI/ML, and cross-platform infrastructure dominated June's grants. Most patents addressed a shared set of structural problems: keeping cloud games responsive under poor network conditions, making NPC behavior adapt to real-time game state, and ensuring player actions and owned assets can be verified. Sony spread its focus across AI, accessibility, and blockchain tracking. Smaller companies and non-gaming entrants, including a bank and an automotive supplier, addressed niche problems that reflect how broadly the field is now drawing technical investment.

Market Overview

The USPTO granted 48 gaming patents in June 2026, up 77.8% from 27 in May. 28 companies received grants.

Top companies: Sony (9), Tencent (5), Nintendo (3), Konami (2), Truist Bank (2).

Technology Trends

Hardware and AI/ML tied for the most active categories, each with 9 patents.

Hardware patents split into two groups. One group covers controller input and accessibility, including Sony's Braille haptic feedback system, Nintendo's analog stick precision design, and a mechanical button-remapping mechanism. A second group addresses thermal management and processing, including a cooling retrofit cover for handheld controllers and a system for redirecting console GPU power to external computing tasks. The common thread: making physical gaming hardware more adaptable to different users and use cases.

The 9 AI/ML patents focus heavily on NPC behavior and player modeling. Tencent and Beijing Zitiao both patented systems that adjust NPC decision-making based on real-time game state. Sony contributed three patents covering AI-driven ghost characters, adaptive scenario testing, and player behavior observation. Activision Blizzard patented a neural network system that tracks behavioral patterns across multiplayer sessions.

UI/UX followed with 7 patents, covering mobile joystick controls, ranked progression displays, and gameplay annotation tools. The shared problem: giving players clearer feedback and more intuitive control over in-game systems.

Platform Distribution

Cross-platform led all platforms with 15 patents from 10 companies, including Sony, Tencent, Nintendo, Discord, and EA.

These patents cover a wide range of shared infrastructure: gameplay recording with multimedia annotations, blockchain-based ownership tracking, visual scripting tools for non-programmers, and motion capture gap-filling. The common problem: enabling richer, more consistent experiences that work regardless of the device a player uses.

Cloud gaming followed with 9 patents from Sony, Tencent, Samsung, Google, and Bright Star Gaming. They address stream quality, GPU allocation across concurrent sessions, and adaptive asset delivery for lower-bandwidth connections. The shared challenge: maintaining playable performance when network conditions or device capabilities vary.

VR/AR placed third with 8 patents, from Sony, Apple, Microsoft, and Valeo. These cover depth detection in 2D video, temporal image upscaling for AR environments, dynamic frame rate adjustment in headsets, and a mixed-reality automotive system using vehicle sensors. The common problem: delivering sharp, stable visuals in environments where rendering demands shift rapidly.

Company Strategy

Sony led June's company rankings with 9 patents spanning AI, audio, UI, and monetization. Their patents cover AI-controlled virtual players that stream gameplay, adaptive scenario testing based on user responses, and a blockchain system for tracking in-game item ownership. A standout accessibility patent describes a controller that outputs Braille subtitles through haptic vibration.

Tencent's 5 patents address competitive game structure and network resilience. They cover ranked progression displays, NPC behavior that shifts based on player proximity, and a cloud gaming system that upscales reduced-resolution frames during poor network conditions. The common problem: keeping competitive experiences functional and fair under variable conditions.

Nintendo (3 patents), Konami (2), NetEase (2), and Truist Bank (2) round out the mid-tier. Nintendo patented object-bonding mechanics and analog stick precision. Konami covered rhythm game data delivery and replayable game states. NetEase addressed mobile joystick control and character respawn systems. Truist Bank's 2 patents stood out as the only non-pure-gaming entries, covering systems that tie real-world financial progress to in-game rewards.

Patent Sources (47)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.