Netflix received 1 granted patent this quarter in cloud gaming (1).
The patent covers a batch-frame rendering technique that processes multiple cloud game frames simultaneously to distribute fixed GPU overhead costs. This approach aims to improve efficiency in low-resolution Streaming scenarios through upscaling and frame generation.
Netflix's single cloud gaming patent tackles a fundamental economics problem in Streaming games at low resolutions. The technique bundles multiple frames from different game processes into one combined image before running upscaling and frame generation algorithms, then splits them back apart afterward. This batching strategy spreads the fixed computational overhead of machine learning models like DLSS across several frames at once, rather than paying that cost separately for each frame. The approach specifically targets scenarios where cloud-streamed games run at low resolutions and frame rates, conditions where traditional ML upscalers operate inefficiently.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.