Netflix filed 1 patent in H1 2026, focused on Cloud Gaming (1).
The application covers a bandwidth optimization approach for game Streaming that renders Graphics at low resolution on the server side while transmitting supplementary buffer data to the client. The user's local GPU then performs the computationally intensive upscaling work, reducing both bandwidth requirements and server processing costs.
In cloud gaming, 1 patent takes on the challenge of delivering high-quality visuals without burdening servers or saturating network connections. Rather than sending fully rendered frames or relying on the client to blindly guess at missing detail, the approach packages GPU buffer layers (such as depth maps and motion vectors) alongside low-resolution encoded frames, giving the receiving device the contextual information it needs to upscale with precision. That distinction separates this from conventional super-resolution techniques, where the client has no access to underlying scene data and must infer detail on its own.
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