Netflix filed 1 patent in cloud gaming this month.
The application covers a technique for client-side GPU upscaling in game Streaming services, where games are rendered at lower resolution on the server and transmitted with additional buffer data. The user's local GPU then performs the upscaling work, reducing both bandwidth requirements and server-side computational costs.
Netflix's single cloud gaming patent tackles the dual challenge of bandwidth consumption and server load in game Streaming. Rather than transmitting full-resolution rendered frames, the system renders games at lower resolution on the server but includes extra GPU buffer data such as depth maps and motion vectors in the transmission. The client device receives these lightweight packages and uses its own GPU to reconstruct a high-quality image through informed upscaling. This approach differs from typical super-resolution techniques by giving the client GPU the contextual information needed to intelligently enhance the image rather than attempting blind reconstruction from limited pixel data.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.