← NetEase

H1 2026

NetEase

Granted Patents 9 patents

Overview

NetEase received 9 granted patents in H1 2026 across Networking (2), UI/UX (5), Platforms (1), and Game Mechanics (1).

The Networking patents cover proxy-based translation systems that enable real-time game localization, including server-side interception of game data and runtime injection of translation logic into Unity-based titles. UI/UX patents address player interaction improvements such as streamlined cosmetics marketplaces, customizable teammate map markers, mobile joysticks with zone-based movement controls, and screenshot capture tools for social deduction games. The Platforms and Game Mechanics work includes a mobile-phone-as-accelerator system for reducing game latency and a respawn queue position-swapping mechanism for tactical revival gameplay.

Technology Themes

The 2 Networking patents both center on routing and intercepting game traffic, though they solve very different problems. One describes a proxy-based system that sits between game clients and servers, pulling out language resources from game data in transit and translating them on the fly, so players can experience a localized game without any modifications to the client itself. The other turns a companion mobile phone into a dedicated network accelerator for a separate gaming device, where the phone intercepts and reroutes game traffic through its own connection to reduce latency, removing any need for VPN or acceleration software on the host device.

Across the 5 UI/UX patents, NetEase addressed a wide range of friction points in how players interact with games. A cosmetics marketplace system consolidates item browsing and purchasing into a single pop-up interface, so players never have to leave the game screen to complete a transaction. A separate patent gives players individual control over how their teammates' map markers appear, letting them adjust size, opacity, and color per marker rather than displaying all markers uniformly, which helps reduce visual clutter during team play. A respawn queue system allows eliminated players to voluntarily swap their revival position with a teammate, introducing a player-driven layer of decision-making into what are typically fixed revival queues. The remaining 2 patents tackle input and information management: a mobile joystick design introduces a buffer zone between movement control regions that retains the player's last active state instead of defaulting unpredictably when a finger transitions between zones, and a screenshot capture system built for social deduction games organizes captured images by match phase and restricts access to them until the appropriate game phase, such as making evidence available only when voting begins.

The single Platforms patent describes a runtime translation system that targets games built on Unity, injecting translation logic directly into the game's code execution within a simulator environment. This allows the game's UI text to be intercepted and converted into the target language dynamically, without requiring the original developer to have built in any localization support.

A suspicion-value mechanism sits at the core of the 1 Game Mechanics patent, which addresses how information is revealed in stealth-based adversarial games. As defending players collect clues and observe actions, suspicion values accumulate against opponents, and those values determine when and where opponent positions appear on the map. Rather than giving defenders either full visibility or none at all, the system creates a middle ground where map information is earned through active gameplay.

Patent Sources (9)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All NetEase patents → All companies → Database coverage →