NetEase filed 8 patents in H1 2026 across UI/UX (4), Game Engines (1), AI & Machine Learning (1), Cloud Gaming (1), and Graphics (1).
The UI/UX patents cover split-screen spectator modes for eliminated players, a virtual weapon display library with social viewing features, dual-zone joystick controls for mobile games, and a thermal detection mechanic for revealing hidden enemies. The remaining patents address an AI system for offensive zone selection in sports games, cloud gaming infrastructure using Android resource isolation to run multiple sessions on one server, and multi-layer 2D texture stacking that creates parallax effects for character backgrounds. One patent also describes an asymmetric gameplay mechanic rewarding stealth and prior interactions with damage bonuses in 1vMany modes.
The largest cluster, 4 UI/UX patents, covers a wide range of player-facing interaction problems. One filing describes a spectator system for asymmetric battle games where eliminated players are automatically transitioned to a multi-viewport screen showing live feeds from teammates alongside result cards, removing the dead-time that typically follows an early elimination. Another addresses weapon collections in shooting games by turning static inventory screens into 3D display spaces that track each item's history, including previous owners, their skill ratings, and battle usage, then distills all of that into visual emblems and scores. A third patent proposes a dual-zone touch control scheme for mobile games where a single joystick can be manipulated through 2 distinct screen regions at once, offering both direct and indirect positional input without adding new on-screen elements. The fourth introduces a camera-style detection mechanic where aiming a virtual viewfinder at an opponent generates a persistent "thermal" status effect on that character, creating a scouting skill that operates differently from conventional radar or line-of-sight systems.
The single Game Engines patent centers on asymmetric 1vMany gameplay, describing a mechanic where a minority-faction character accumulates bonuses against specific opponents they have previously scouted or interacted with. Rather than applying a flat damage increase, the system stacks interaction-earned parameters on top of base attack values progressively, rewarding patience and preparation over direct confrontation.
AI/ML accounts for 1 patent, focused on virtual sports games. The filing describes a zone-matching algorithm that evaluates available attacking positions on the field and pairs virtual player objects with the most suitable ones automatically, rather than relying on manual player input or generic attribute buffs to drive offensive positioning.
NetEase's 1 cloud gaming patent takes on the problem of running multiple simultaneous game sessions on a single physical server without the overhead of traditional virtualization. The approach uses Android 10's native multi-display and multi-user features to isolate each session within a single OS instance, avoiding the duplicated system processes that come with heavier solutions like QEMU or Docker.
The 1 Graphics patent addresses the flat, lifeless backgrounds that commonly appear behind character displays in mobile and PC games. Instead of rendering a full 3D scene or relying on a single texture layer, the system stacks multiple 2D texture layers and dynamically scales each one according to viewing frustum geometry, so every layer occupies its correct position in clip space and the combined result reads as convincing depth through parallax.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.