NetEase holds 2 granted patents spanning 2 categories: UI/UX (1) and Audio (1).
The UI/UX patent covers an in-game backpack interface that enables teammates to request and transfer virtual resources with minimal button interactions for squad supply sharing in group combat games. The Audio patent addresses dynamic spatial sound for in-game projectiles, calculating orientation-based Audio changes as items enter and exit a player's detection zone during high-speed movement.
A single UI/UX patent tackles the logistical friction of supply sharing in team-based shooters. The system attaches contextual regions to the existing backpack button, toggling between a player's own needs and what teammates can provide, then completing transfers through direct taps on that same interface element. This collapses what would normally require navigating separate menus and coordinating requests into a streamlined interaction that keeps players focused on combat rather than inventory management.
The Audio patent rethinks how projectiles sound as they move through 3-dimensional space at high velocity. Instead of anchoring a sound effect to a single point where an object spawns or lands, the system tracks the full path of a fast-moving item relative to the player's position and encodes directional changes into the Audio output itself. This approach solves the problem of static sound cues failing to convey meaningful spatial information when objects cross detection boundaries too quickly for traditional positional Audio to register.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.