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August 2026

NetEase

Filed Patents 5 patents

Overview

NetEase filed 5 patents across 3 categories: UI/UX (2), Game Engines (1), and Game Mechanics (2).

The UI/UX patents cover a radial weapon-switching interface for mobile shooters and a context-aware joystick system that activates a second control scheme near cover in bunker combat scenarios. Game_mechanics patents describe a dynamic looting skill system allowing mid-match interaction range upgrades and a smart auto-pickup feature that manages weapon attachments based on loadout. The Game Engines patent addresses a pathfinding-aware terrain stitching system that maintains AI navigation across procedurally assembled map tiles.

Technology Themes

The 2 UI/UX patents both refine touch controls for mobile shooters, though they solve distinct input challenges. The context-aware joystick system detects when a character moves close to cover and automatically presents a second virtual joystick dedicated solely to crouched movement within bunkers, preventing the confusion that arises when a single control must handle both standing and crouching states. The radial weapon-switching interface arranges a central hub showing the equipped weapon with auxiliary slots radiating outward to display available alternatives, letting players change guns and monitor their arsenal within one persistent on-screen element rather than cycling through menus or checking separate indicators.

A single Game Engines patent tackles the problem of AI navigation in procedurally assembled environments. When terrain tiles are stitched together to form larger scenes, the system co-processes pathfinding graphs alongside visual assets, using geometric reference lines to align navigable zones at the seams between tiles. This ensures that AI characters can traverse the combined landscape without encountering invisible barriers or navigation failures that would otherwise occur if only the visual elements were merged.

Game_mechanics patents, numbering 2, both streamline looting workflows in combat scenarios. One introduces a skill system that lets players expand their interaction radius with containers during a match, turning what is typically a fixed proximity threshold into an upgradeable ability that improves loot efficiency over time. The other automates attachment management by linking pickup logic to the specific weapon a player currently holds, so the system can intelligently swap out old attachments for compatible new ones without requiring manual inventory sorting.

Patent Sources (5)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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