NetEase received 2 granted patents spanning UI/UX (1) and Game Engines (1).
The UI/UX patent covers a clue-trail system for stealth games where player actions leave hidden traces on NPCs and objects that rivals can discover to identify and track them. The Game Engines patent addresses a dynamic season settlement system where opposing player factions battle in special arenas to determine season outcomes, solving long-term player retention in MMO/RPG games.
A single UI/UX patent creates a discovery mechanism for competitive stealth games where every action a player takes leaves forensic evidence behind. When a player interacts with NPCs or objects, those interactions create persistent clues that attach to the affected entities. Opposing players can then examine these objects through a structured interface to uncover who touched what, building an evidence chain that reveals their rival's identity and movements. The system transforms stealth gameplay from simple proximity detection into something closer to detective work, where players reconstruct their opponent's path by piecing together the traces they left behind.
The Game Engines patent replaces calendar-based season endings with competitive events that players themselves control. Rather than having seasons expire after a set duration, opposing factions send representatives into a dedicated battle arena where the outcome of their fight determines how the season concludes. This ties the lifecycle of game seasons directly to player performance and faction strength, making the transition between seasons feel like a consequence of player actions instead of an arbitrary timer running out.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.