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July 2026

NetEase

Filed Patents 4 patents

Overview

NetEase filed 4 patents across 3 categories: UI/UX (2), Game Engines (1), and Audio (1).

The UI/UX patents cover a mobile joystick system for setting autonomous movement paths and a roguelite-style level-up item selection mechanic for multiplayer games. The Game Engines patent describes a system allowing eliminated players to retrieve lost gear in a separate mini-scene before opponents can loot it. The Audio patent details dynamic sound adjustment based on player skill state and sub-scene context.

Technology Themes

NetEase's single game engine patent tackles a common pain point in battle royales and competitive shooters: losing all your gear when you die. The system creates a protected window after elimination, placing dropped items in an "unpickable" state for other players while the eliminated player enters a secondary scene to try recovering them. This replaces the traditional all-or-nothing death penalty with a time-limited competitive retrieval mechanic, where the eliminated player races to reclaim items before the protection expires and opponents can scavenge freely.

The Audio patent introduces a two-layer sound control system that modulates playback based on real-time gameplay conditions rather than static settings alone. Instead of relying purely on manual volume sliders or fixed Audio rules, the system binds sound parameters directly to skill state data derived from the player's current context and sub-scene. This creates adaptive soundscapes that shift dynamically as gameplay conditions change, layering algorithmic adjustments on top of player preferences.

Two UI and UX patents address progression and control challenges in different ways. One brings roguelite-style randomized item selection to multiplayer competitive games, letting players choose from random power-ups each time they level up during a match instead of following fixed skill trees. This creates session-specific build variety within MOBA or battle royale frameworks. The other solves a fundamental limitation in mobile touch controls: the need to keep one finger glued to the virtual joystick. Once a player's touch reaches a preset boundary and releases, movement continues autonomously and can be fine-tuned with a second independent touch, freeing up that first finger for other actions without stopping or resetting direction.

Patent Sources (4)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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