NetEase holds 1 granted patent in Networking.
The patent covers a proxy-based system for game translation that intercepts game data and performs automatic server-side translation of language resources. This approach enables real-time localization of games without requiring modifications to the game client software.
NetEase's single Networking patent tackles game localization through an intermediary proxy layer. The system sits between the game client and server, intercepting communications to extract language resources and translate them on the fly. By handling translation at the proxy level rather than within the game itself, the approach eliminates the need for developers to build localization features into their games or for players to install modified clients. This architecture separates the entire translation process from both the client application and the underlying server infrastructure.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.