This collection contains 11 granted patents from 6 companies: Tencent (4), NetEase (2), Sony (2), Beijing Zitiao Network Technology (1), King.Com (1), and Nintendo (1).
The patents describe interface systems that adapt to player behavior and context, including Tencent's status-driven avatar positioning in social spaces, Sony's eye-tracking visual adjustments and motion-aware controller input interpretation, and NetEase's teammate resource sharing interface. Several patents address pre-game customization, with Tencent's Battle Royale loadout configuration, King.Com's rule modification screens, and Tencent's MOBA team composition prompts during character selection. Other technologies include ByteDance subsidiary's survival tool toolbar for RPG games, Nintendo's mini-game sequencing to manage controller strap orientation, Tencent's exploration compass HUD, and NetEase's clue-trail tracking system for stealth gameplay.
Tencent received 4 patents covering social immersion, server optimization, exploration interfaces, and team coordination. The virtual world social app relocates a player's avatar to a matching environment like a library or gym whenever they post a status update, creating spatial coherence between declared activity and virtual presence. The Battle Royale loadout system allows players to pre-configure custom loot boxes before a match begins, storing these configurations rather than tracking every item in real time during gameplay, which reduces the computational burden on servers. A compass-style HUD replaces traditional mini-maps by activating guidance indicators only when game assets cross proximity thresholds, then adjusting the visual presentation as the player's position changes relative to those assets. The MOBA character selection interface analyzes teammates' picks in real time and surfaces conflict or synergy warnings before players lock in their choices, eliminating the need for manual lineup evaluation.
Beijing Zitiao Network Technology received 1 patent for an RPG inventory architecture that introduces a third toolbar dedicated exclusively to survival tools. This toolbar sits alongside the standard backpack and weapon bar, splitting into equipment and storage sections while also monitoring the player's environment to suggest contextually appropriate tools for detected survival scenarios.
Sony received 2 patents that use biometric input to reshape how games respond to players. The eye-tracking system modifies the visual rendering of individual objects based on where the player is looking, while also accepting facial gestures as control inputs to support accessibility. The motion-aware controller patent changes how button presses are interpreted depending on how the player is physically moving the controller at the moment of input, fusing motion context with manual button actuation into a single adaptive signal.
NetEase received 2 patents focused on multiplayer coordination mechanics. The clue-trail system embeds discoverable traces of player actions onto NPCs and objects during stealth matches, allowing rival players to investigate and follow an evidence chain that reveals the target's identity and movements. The resource-sharing interface adds contextual regions to the backpack button that toggle between a personal needs list and a teammate supply view, compressing the process of requesting and transferring items into a streamlined, minimal-interaction workflow.
King.Com received 1 patent for a pre-level selection screen that lets players choose from multiple rule modification sets before starting a level. This approach applies different gameplay mechanics to the same level layout, enabling varied experiences without requiring additional level design work.
Nintendo received 1 patent for a mini-game sequencing algorithm that monitors which motion-controlled game types have appeared during a play session and adjusts future selection to prevent controller strap twisting from accumulating. The system suppresses games that would worsen the twist until a compensating game that reverses the rotation has appeared, embedding physical hardware management into the game flow logic.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.