This collection contains 8 granted patents in User Interface & Experience, with NetEase holding 3, Tencent holding 2, and Netflix, Supercell, and Cygames each holding 1.
The patents describe technologies that streamline player interactions through simplified controls and interface optimizations. NetEase patents cover systems for in-game cosmetics purchasing, screenshot capture for social deduction games, and customizable team marker visibility. Other companies describe technologies including Netflix's adaptive feedback system for second-screen controllers, Supercell's multi-touch resource deployment interface, Tencent's one-tap auto-run control for mobile shooters, Cygames' batch stage completion system, and an AI-assisted auto-targeting system for MOBA games.
NetEase received 3 patents addressing different friction points in game interfaces. The first consolidates character cosmetics browsing and purchasing into a unified pop-up window, letting players preview and buy dress-up items without navigating between separate screens. Another describes a screenshot system tailored for social deduction games that captures evidence during action phases and organizes these images by match phase, making them available for review when players need to vote. The third allows teammates in multiplayer games to individually tune how they see each other's map markers, adjusting parameters like size, opacity, and color to reduce visual clutter while keeping important tactical callouts visible.
Netflix patented a feedback system for second-screen game controllers that adapts haptic, audio, and visual responses based on what the connected device can actually do. The system automatically adjusts feedback combinations when hardware has limitations and categorizes responses into input confirmation, informative alerts, and immersive effects, helping players understand in-game events without needing to look at the screen.
Supercell's patent describes a multi-touch interface that deploys game resources to several screen locations from a single gesture. Players select a resource type and then swipe or tap to place it simultaneously across multiple points, with the system adjusting deployment behavior based on how fast or hard the screen is touched.
Tencent received 2 patents that simplify controls for mobile and console games. One introduces a single-tap auto-run feature for mobile shooters, replacing continuous joystick manipulation with a tap that initiates sustained movement and can combine actions like standing up and running in one input. The other applies aim-assist technology to MOBA skill shots on consoles, making the targeting cursor snap toward nearby enemies when players use the joystick to aim abilities, reducing missed attacks.
Cygames patented a system that lets mobile game players skip multiple stages in one action to collect rewards without playing through them. The technology processes batches of skippable stages together while consuming stamina resources, and displays partial completion status when stamina runs out partway through the batch.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.