← User Interface & Experience

Q1 2026

User Interface & Experience

Filed Patents 13 patents

Overview

This period includes 13 filed patents in User Interface & Experience, led by Tencent with 4 filings, followed by Nintendo with 3, Sony and NetEase with 2 each, and Apple and Ncsoft with 1 each.

The patents cover interaction and control innovations spanning mobile multitasking interfaces, camera transitions, and gesture systems. Tencent filed multiple mobile UI solutions including split-screen gameplay and picture-in-picture displays, while Nintendo focused on camera and control mechanics for vehicle transitions and dual-character combat. Sony patented context-aware NPC selection and multiplayer control handoff systems, and NetEase described enhanced touch controls for mobile precision.

Company Activity

Looking at the specifics, Tencent received 4 patents addressing mobile gaming multitasking and player guidance systems. Two patents tackle similar problems from different angles: one shrinks the game to part of the screen so players can continue playing while using other apps simultaneously, while another displays the game in a floating window with overlays that highlight critical information during idle moments. A third patent improves creature-capture mechanics in RPGs by adding visual threshold markers to status bars, showing exactly when a capture attempt will succeed rather than forcing players to guess. The fourth enables players to record their navigation paths through MMO worlds and share them as one-click routes, replacing the need to manually exchange coordinates or search external guides.

Nintendo filed 3 patents covering camera behavior and character control systems. One addresses the jarring transitions between first-person and third-person perspectives by automatically aligning the character's facing direction with the camera view when dismounting from vehicles, preventing disorienting jumps. Another enables simultaneous control of both a player character and separate battle characters through dynamic button remapping that switches functions based on lock-on state, solving the challenge of managing two entities with limited controller inputs. The third adjusts the visual orientation of acceleration objects in racing games based on camera position, ensuring directional indicators remain intuitive whether viewed from ahead or behind.

Sony received 2 patents focused on interaction transitions and control clarity. The first automatically determines which NPC a player intends to interact with by analyzing gaze direction and proximity, eliminating accidental conversations in crowded virtual spaces. The second facilitates smooth handoffs when multiple players share control of a game by combining visual button prompts, haptic feedback, audio cues, and adaptive gameplay pacing such as slow-motion or looping segments, allowing incoming players to assume control mid-action without abrupt disruptions.

NetEase filed 2 patents for mobile game interfaces. One creates a dual-zone joystick system where players can touch two different regions of a single control simultaneously, providing both direct manipulation and indirect positional input without adding extra on-screen elements. The other transforms weapon inventory systems in shooting games into 3D showrooms that display collections with automatically-generated metadata including previous owners, their skill ratings, usage history, and multi-dimensional scoring with visual emblems that communicate an item's significance beyond base statistics.

Apple received 1 patent for cross-device gesture control that allows wearables to command phones, tablets, and smart home devices through hand movements. The system adapts gesture recognition based on which device is currently active or in focus, turning the wearable into a context-aware universal remote.

Ncsoft filed 1 patent describing a 3D mini-map system designed for navigating multi-level virtual environments. The map rotates viewpoints from traditional top-down perspectives to 3D angles and displays objects at different altitudes with floating indicators above the map surface, incorporating density visualization bars and altitude-based filtering controls for complex vertical spaces.

Patent Sources (13)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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