This category includes 2 filed patent applications, from Sony (1) and Tencent (1).
Tencent's application covers a card-based UI system for auto-chess and round-based board games, designed to consolidate multi-dimensional strategic decisions into a single interaction layer. Sony's application describes a system for annotating video games with tips, commentary, or highlights that are triggered contextually during live gameplay sessions, allowing both players and creators to contribute to the experience.
Tencent received 1 patent covering a reimagined interface approach for auto-chess and round-based board games. Rather than requiring players to navigate separate menus or panels for pieces, equipment, skills, and other strategic elements, the system consolidates all of those distinct mechanisms into a single card-based surface. Each card type carries its own conditions for how it can be obtained or played, meaning the full range of strategic decisions collapses into one unified interaction layer instead of being scattered across multiple UI flows.
Sony's 1 patent takes a different direction, addressing how tips, commentary, and highlights can be delivered to players during a live gaming session. What sets this apart from simple video annotations is that the system ties each annotation to actual game state data rather than to a fixed timestamp in a recording. That means a tip or highlight created during one playthrough can resurface in a completely different session, at the moment when the real conditions in that session match what was originally annotated, regardless of how quickly or slowly the new player is moving through the game.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.