This page covers 10 granted patents in Hardware & Devices from Zhengzhou Zhangyu Electronic Technology Co.
(2), Collective Minds Gaming Co. (1), Huizhou Vkb Technology Co.,Ltd (1), MediaTek (1), Nintendo (1), Push-Run Holdings (1), Razer (Asia-Pacific) (1), Sintokogio (1), and Cheng Uei Precision Industry (1). The patents focus primarily on gaming hardware interfaces and controller systems. Nintendo's filings detail magnetic snap-on controllers and modular display assemblies that enable portable TV-quality gameplay, while Cheng Uei Precision Industry describes mechanical slide-and-lock systems for detachable console handles. Other patents from Razer (Asia-Pacific), Collective Minds Gaming Co., Huizhou Vkb Technology Co.,Ltd, Zhengzhou Zhangyu Electronic Technology Co., and Push-Run Holdings address adjustable triggers, universal adapter systems, gimbal-based joysticks, force plate controllers, and modular retro consoles, with MediaTek contributing a patent on frame lifecycle tracking for mobile processors.
Sintokogio received 1 patent for a force plate controller that monitors where players place their feet during VR or gaming sessions. The system watches the center of foot pressure in real-time and alerts users when they drift toward the edge of the platform, preventing falls before they happen rather than simply losing signal after someone steps off.
Nintendo received 1 patent describing a magnetic game controller that snaps onto a host device using magnets positioned in both the attachment mechanism and the individual buttons. When the controller locks into place, the magnets physically pull the buttons toward the device, creating a distinct tactile sensation during input that differs from traditional spring-loaded designs. The controller can also function as a mouse-style input device when detached and placed on a surface.
Zhengzhou Zhangyu Electronic Technology Co. received 2 patents focused on enabling Nintendo Switch players to use TV-mode graphics quality without requiring a television or wall outlet. The first describes a modular slide-rail connector that unifies different gaming peripherals into a single handheld unit, with a removable limit piece that adjusts the connector for different console models. The second patent extends this approach with a portable display assembly that integrates its own battery, voltage controller, HDMI input, and dual-plug Type-C connector, allowing the entire setup to physically encase the Switch console and reconfigure between standalone monitor and handheld TV-mode operation.
Push-Run Holdings received 1 patent for a modular retro gaming console built around swappable expansion modules. The system reads original cartridges and emulates multiple classic platforms by separating console-specific hardware from shared core services, avoiding both the display issues common in pure hardware clones and the accuracy problems found in software-only emulation.
Cheng Uei Precision Industry received 1 patent covering a mechanical attachment system for detachable game console handles. The design uses a pivot-based limiting module with a buckling block that automatically snaps into a notch when the handle slides fully into place, plus a single rear push button that releases the lock without requiring users to grip or manipulate the handle itself.
MediaTek received 1 patent that tracks the lifecycle of image frames by monitoring inter-task buffer queues at the operating system level. The system identifies when frame rendering is occurring and allocates CPU and GPU resources precisely within the actual time window of each frame, boosting performance for video and gaming workloads on mobile processors without relying on broader heuristics.
Razer (Asia-Pacific) received 1 patent for a game controller trigger mechanism that switches between two operating modes using a movable interception member. In one mode, the trigger travels a short distance to actuate a switch by pushing the interception member from a first to a second intermediate position. In the other mode, a selector removes the interception member entirely from the trigger's path, allowing full analog travel.
Collective Minds Gaming Co. received 1 patent for a universal adapter system that allows a single gaming accessory to attach to multiple generations of Xbox controllers. The approach uses two separate adapter layers working simultaneously, one addressing the physical body attachment and one handling the electrical port connection, with both using interference-fit releasable adapters to accommodate controllers with different shapes and connector standards.
Huizhou Vkb Technology Co.,Ltd received 1 patent for a joystick that places the gimbal mechanism inside the grip rather than at the base. This arrangement lets players control translational axes through wrist and forearm tilt while using shoulder motion to handle the throttle axis, decoupling the two types of movement. The design incorporates magnetic induction sensing and user-adjustable damping on all 3 mechanical axes.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.