← Hardware & Devices

Q1 2026

Hardware & Devices

Granted Patents 18 patents

Overview

This collection includes 18 granted patents from 15 companies, led by Sony with 3 patents, Backbone Labs with 2, and single contributions from Shenzhen Qanba Technology Development, Shenzhen Yiqianmi Technology, Voyetra Turtle Beach, Wi-Charge, Quanta Computer, Bagira Systems, Belkin International, Bob's Space Racers, Cheng Uei Precision Industry, Georgia Tech Research, Guangzhou Zhongtianxin Electronic Technology, Motorola, and Qingdao Thunderobot Technology.

The patents focus on game controller design improvements, including modular systems from Shenzhen Qanba Technology Development, Bagira Systems, and Belkin International that allow tool-free replacement of analog sticks and reconfigurable button layouts. Sony's contributions address customizable button placement with conductive ink substrates, optical touch sensors that adapt to hand sizes, and automatic dead-zone calibration for analog stick drift. Backbone Labs patented universal mobile game controllers that accommodate multiple phone sizes for cloud gaming, while other technologies include Wi-Charge's wireless optical power beaming for continuous controller charging, Georgia Tech Research's ultra-wideband tracking for sub-millimeter precision, Motorola's tactile touchscreen overlays, and Quanta Computer's cross-platform adapter enabling any gamepad to work with any console.

Company Activity

Sony received 3 patents addressing controller customization and input precision. The first allows players to draw their own button layouts directly onto a flat controller surface using conductive ink technology, with programmable keys that can remap controls to reduce repetitive strain and improve accessibility. Another uses optical sensors to detect input before physical contact occurs, enabling the controller to adapt button layouts based on hand size and allowing a single surface to function as different control types through software rather than fixed hardware. The third automatically calibrates dead zones during idle periods to eliminate analog stick drift, adjusting input thresholds at the operating system level without requiring manual intervention and creating non-circular dead zones that compensate for drift while preserving sensitivity.

Backbone Labs received 2 patents for mobile game controllers that work across different smartphone models. Both describe expandable grip mechanisms that allow a single controller to securely fit various phone sizes while maintaining proper button placement and ergonomic design. The patents cover wireless connectivity for streaming games from cloud services or local devices, with software that automatically detects games and maps controls appropriately.

Cheng Uei Precision Industry received a patent for a modular joystick that can be removed and replaced without tools or soldering. The design uses mechanical buckling structures and removable signal feet to maintain electrical connectivity while allowing analog stick units to be swapped out, contrasting with traditional controllers where joystick modules are permanently soldered to circuit boards.

Shenzhen Qanba Technology Development received a patent for an arcade-style joystick with integrated storage compartments for detachable parts and spares. The tool-free disassembly system includes on-device cavities that prevent users from losing removed components while reducing shipping volume and enabling customization with different joystick ball tops.

Voyetra Turtle Beach received a patent for a controller with built-in performance tracking technology. The system monitors and analyzes player input patterns and controller manipulation in real-time, embedding the tracking capabilities directly into the hardware rather than relying on external software or separate devices.

Guangzhou Zhongtianxin Electronic Technology received a patent for a charging station that accommodates both old and new PlayStation 5 consoles and controllers. The design uses an adjustable slider block system within slots that allows charging interfaces to be repositioned to match different port locations across hardware generations, eliminating the need to manufacture separate stations for each version.

Qingdao Thunderobot Technology received a patent for an adapter that translates between different console controller protocols in real-time. The device enables any gamepad to work with Nintendo, PlayStation, or Xbox systems while adding programmable extra buttons with configurable linear key functionality, controller priority rules, and the ability to modify controller instructions.

Belkin International received a patent for a modular controller with physically reconfigurable controls. The architecture allows field-replaceable control modules that maintain electrical connectivity while enabling users to reposition buttons and joysticks, providing actual physical customization rather than software-based button remapping.

Bob's Space Racers received a patent for automated carnival game machines that eliminate the need for human attendants. The system uses multi-sensor detection arrays to validate authorized game attempts and prevent cheating, with interactive displays handling player instructions, payment processing, and reward distribution.

Georgia Tech Research received a patent for an ultra-wideband localization system that tracks handheld devices with sub-millimeter precision across large surfaces. The technology combines a unidirectional messaging protocol with sensor fusion of orientation, contact, and position data, using delay-adjusting connections to distinguish multipath signals and interpolation of radio frequency pulse peaks to achieve high-resolution measurements over large areas without touchscreen infrastructure.

Quanta Computer received a patent for a force feedback button mechanism that uses a motor-driven rotary system to create programmable resistance. The active motor adjusts pushback force in real-time based on game context, simulating effects like trigger resistance or accelerator pedal pressure rather than relying on passive spring-based returns.

Shenzhen Yiqianmi Technology received a patent for a gamepad with transparent keys positioned above a dynamic display screen. The display automatically switches button layouts to adapt to different game consoles and player preferences, solving the incompatibility problem between PlayStation, Xbox, and Nintendo button arrangements without requiring multiple gamepads or manual remapping.

Wi-Charge received a patent for a wireless optical power beaming system that charges gaming controllers during active play and when idle. The technology uses long-range optical beaming with scanning mirrors that actively track controller movement, replacing short-range inductive charging pads and addressing the problem of forgotten charging common with younger users.

Bagira Systems received a patent for a portable laser tag gaming console housed in a ruggedized suitcase. The self-contained system includes built-in displays and weapon tracking with multiplayer networking capabilities, enabling deployment at homes or any location rather than requiring dedicated facility installation.

Motorola received a patent for tactile overlays that provide physical feedback on smartphone touchscreens when used as game controllers. The system automatically detects and configures the physical button guides while gaming content displays on external screens like televisions, adding tactile response that traditional touchscreen gaming lacks.

Patent Sources (18)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All Hardware & Devices patents → Database coverage → Trends →