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October 2026

Hardware & Devices

Filed Patents 8 patents

Overview

This month's Hardware & Devices category includes 8 filed patent applications from Dongguan Taiqu Technology Co., Morat Gaming, OVR Tech, Shenzhen Deone Innovation Technology Co., Ltd, Sony, LG, Collective Minds Gaming Co., and Compal Electronics (1 patent each).

The patents span a range of technologies, from LG's approach to Adaptive-Sync range selection and overdrive tuning in gaming monitors, to Compal's convertible device that hinges a display between 2 controller grips for handheld or laptop use. Collective Minds Gaming Co. addresses cross-generation compatibility through swappable body and port adapters, while Sony's filing covers a system that uses machine learning to extend gameplay audio, video, and haptic data to room-based devices like lights and fans. OVR Tech, Shenzhen Deone Innovation Technology Co., Ltd, Morat Gaming, and Dongguan Taiqu Technology Co. round out the category with patents covering headset-mounted scent delivery via piezoelectric atomizers, a spatial haptic wearable for deaf and hard-of-hearing players, a foot pedal controller using spring-centered potentiometers, and a detachable charging module with a protective front shell for controllers, respectively.

Company Activity

LG received 1 patent covering how a GPU selects among multiple Adaptive-Sync frame ranges advertised in a monitor's EDID data. When a display declares several valid refresh ranges, the filing describes a matching rule that ties the chosen video timing's frame rate to the maximum rate of the corresponding range descriptor, rather than defaulting to the highest range across the board. The monitor is also required to tune its overdrive settings specifically for whichever range is active, addressing a gap in prior approaches where overdrive was calibrated for the maximum rate even when the source operated at a lower one.

Shenzhen Deone Innovation Technology Co., Ltd received 1 patent for a controller charging setup that pairs a detachable charging module with a detachable front shell. The front shell attaches to the charging module rather than to the controller itself, so when the two are combined, the shell covers the button face of the controller during charging. Prior charging devices described in the filing left most of the controller exposed, so this arrangement offers protection from dust and scratches when the whole assembly is stored or carried.

Compal Electronics received 1 patent for a convertible device that mounts a display between 2 controller grips on a hinge, allowing the unit to function as either a handheld game controller or a laptop depending on how the screen is positioned. The computing module detects the physical orientation of the display and automatically routes input signals accordingly, pulling from the controller grips in game mode and from a keyboard-bearing body in productivity mode. This eliminates the manual configuration steps that would otherwise be needed when switching between the 2 use cases.

Dongguan Taiqu Technology Co. received 1 patent for a foot-operated game controller built around 2 spring-centered potentiometers, each assigned to a separate axis of movement. One axis captures forward and backward tilt of the pedal, while the other captures the swing of the pedal-and-shaft assembly when the player applies left or right pressure, separating the 2 axes mechanically rather than through software. The filing also describes adjustable spring resistance and optional damping, giving players control over how the pedal feels in response to foot pressure.

Collective Minds Gaming Co. received 1 patent for a controller accessory that can fit both Xbox One and Xbox Series X|S pads through a 2-layer adapter system. One set of adapters handles the mechanical differences between the 2 controller body shapes, while a second set handles the electrical differences between their respective port types, with both relying on releasable interference fits to stay in place. The Background section of the filing notes that existing accessories are designed around a single controller model, meaning a new console generation typically requires purchasing an entirely new accessory.

Morat Gaming received 1 patent for a wearable haptic system designed to help deaf and hard-of-hearing players perceive in-game spatial events through touch. The filing describes a data comparator that matches identifiers between a game's interaction parameters before and after environmental processing, deriving haptic output from the difference between those 2 states rather than requiring manually authored haptic content for each scene. Prior approaches described in the Background built haptic signals on top of an audio picture, which assumes the player already receives that audio layer, whereas this method works directly from the game's own interaction pipeline.

OVR Tech received 1 patent for a headset-mounted device that delivers scent in response to game engine commands, using an array of piezoelectric vibrating-mesh atomizers positioned near the wearer's nose. The amplitude of each piezoelectric element can be controlled to regulate both airflow and scent intensity, and the scent vessels are detachable and self-identifying so the system can recognize which scent is loaded. The Background notes that earlier scent delivery attempts did not reach widespread adoption and that no common device exists for rendering scents in VR, framing this as a companion or embeddable unit with an API designed for broad engine compatibility.

Sony received 1 patent for a system that uses a multimodal machine learning pipeline to translate gameplay audio, video, and haptic streams into control signals for devices already present in a player's room, such as lights, fans, blinds, and speakers. The pipeline includes a redundancy check to avoid duplicating effects across devices, per-device latency compensation using predicted future feature values, and awareness of each device's physical position relative to the player. A gameplay experience quality score adjusts how the pipeline weights different features based on user feedback, allowing the system to refine its output over time.

Patent Sources (13)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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