This month's Hardware & Devices category includes 6 granted patents from Cheng Uei Precision Industry (1), Collective Minds Gaming Co.
(1), Huizhou Vkb Technology Co., Ltd (1), MediaTek (1), Razer Asia-Pacific (1), and Zhengzhou Zhangyu Electronic Technology Co. (1). The patents cover a range of hardware mechanisms and processing techniques, from MediaTek's frame lifecycle tracking across CPU and GPU resources to Razer Asia-Pacific's dual-mode trigger mechanism that switches between short actuation and full analog travel within a single controller component. Cheng Uei Precision Industry describes a slide-and-lock handle attachment system for game consoles, while Collective Minds Gaming Co. patents a universal adapter allowing one accessory to connect across multiple controller generations. Huizhou Vkb Technology Co., Ltd addresses joystick ergonomics by relocating a gimbal mechanism into the grip itself, and Zhengzhou Zhangyu Electronic Technology Co. covers a modular display assembly that integrates battery, HDMI output, and slide-rail gamepad support into a portable unit.
MediaTek received 1 patent centered on how mobile processors handle video and gaming workloads. Rather than using general heuristics to guess when a device is rendering frames, the patented system monitors buffer queues between tasks to identify exactly when frame-boosting is needed, then allocates CPU and GPU resources within each frame's actual time window. This approach lets the processor match compute power to rendering demand with much greater precision than broad detection methods allow.
Zhengzhou Zhangyu Electronic Technology Co. received 1 patent describing a modular display assembly designed around the Nintendo Switch. The assembly integrates a battery, voltage controller, HDMI output, and slide-rail gamepad attachment into a single unit that physically connects to the console, allowing it to operate in TV mode without access to wall power. A custom dual-plug Type-C connector and dual-plug mini HDMI transmitter let the same hardware reconfigure between a standalone portable monitor and a handheld enclosure for the Switch.
Cheng Uei Precision Industry received 1 patent covering a mechanical attachment system for detachable game console handles. The design uses a pivot-based module with a buckling block that snaps automatically into a notch once the handle reaches its fully seated position, creating a stable lock without user intervention. A single push button on the rear of the unit releases the latch, removing the need to manipulate the handle directly during detachment.
Collective Minds Gaming Co. received 1 patent for a universal adapter system that allows a single gaming accessory to attach to multiple generations of Xbox controllers. The design pairs 2 independent adapter types, one for the physical body connection and one for the port, each using interference-fit releasable components. Because the shape and connector standard can vary between controller generations, separating these 2 adapter functions into distinct swappable parts lets the accessory accommodate controllers that differ in both form and interface.
Huizhou Vkb Technology Co., Ltd received 1 patent for a joystick designed around spacecraft simulation control. The gimbal mechanism sits inside the grip rather than at the base, so wrist and forearm movement controls translational axes while a separate full-arm push-pull motion handles throttle. Magnetic induction sensors track both axes, and users can adjust damping across all 3 mechanical axes to suit their preferences.
Razer (Asia-Pacific) received 1 patent for a game controller trigger capable of operating in 2 distinct hardware modes. A movable interception member, controlled by a selector, determines how the trigger behaves during a pull. When the interception member is in the travel path, the trigger contacts it at one position and pushes it to a second position to actuate a switch, producing a short, deliberate actuation. When the selector removes the interception member entirely, the trigger operates as a conventional full analog input.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.