This month's Hardware & Devices category includes 6 filed patent applications from Golden Net IT Structure (1), Nintendo (1), Scorpion Joystick (1), Shenzhen Deone Innovation Technology Co., Ltd (1), Shenzhen Qixiong Technology Co.
(1), and Sony (1). The patents cover a range of controller input and assembly mechanisms, including Nintendo's pressure-sensing analog stick, Shenzhen Qixiong's pivot-based D-pad design, and Scorpion Joystick's modular joystick system that separates the input shaft from its sensing mechanism via a lever linkage. Golden Net IT Structure describes a magnetic snap-together grip for detached controllers, while Sony patents a peripheral device that functions as a wireless relay hub to reduce latency for connected gaming peripherals. Rounding out the group, Shenzhen Deone Innovation Technology Co., Ltd patents an arcade punching machine upgraded with IoT sensors, slow-motion replay, cloud leaderboards, and mobile app integration.
Shenzhen Deone Innovation Technology Co.,Ltd received 1 patent covering a magnetic grip system designed to join 2 detached game controllers into a single unit. Rather than relying on the slide-rail locking mechanisms common in existing designs, the grip uses magnetic coupling to let a user snap the controllers together quickly and with one hand. The perpendicular orientation of the connection units relative to the controller-to-controller axis is what structurally separates this design from prior art approaches.
Golden Net IT Structure received 1 patent describing a heavily upgraded arcade punching machine that layers connected-platform features onto what has traditionally been a simple force-readout device. The filing covers real-time tracking of multiple performance metrics, high-speed motion capture that enables slow-motion replay, cloud-synced leaderboards, and a companion mobile and web application. On the mechanical side, the design also introduces a retraction mechanism and an arc-based spring-and-shaft approach to measuring punch force, moving away from the single linear sensor found in older machines.
Sony received 1 patent for a peripheral device, such as a keyboard, monitor, or webcam, that takes on wireless host duties for other gaming peripherals rather than leaving that function with the console itself. Because the peripheral already sits close to the user, the wireless signal travels a shorter distance and encounters fewer physical obstructions. The embedded host can also adapt its antenna characteristics, including size, orientation, and transmission power, depending on which type of peripheral it occupies and how it is spatially positioned relative to the devices it serves.
Nintendo received 1 patent covering an analog stick mechanism that adds pressure sensing at the point where the stick's protruding portion contacts the internal pedestal. What was previously a purely passive mechanical stop becomes an active component capable of reading how much force the user applies at the outer limit of stick travel. This approach captures force magnitude data without requiring a full resistor array or strain gauge mounted on the stick itself.
Shenzhen Qixiong Technology Co. received 1 patent for a D-pad mechanism that replaces the conventional straight-down conductive body press with a pivot-and-trigger system. Pressing the keycap converts into rotational motion through a joystick body and rotation block, separating the direction of the press from the plane in which actuation actually occurs. Dual perpendicular rotation axes and a spherical protrusion seated in a groove allow multi-directional movement while keeping the overall form factor compact enough for a standard cross key layout.
Scorpion Joystick received 1 patent for a modular joystick design that physically separates the user-facing input shaft from the internal sensing mechanism using a lever linkage. A shorter internal lever connects to the sensing element through a spherical element that slides within a bore along the shaft, and the ratio between user input and sensor deflection can be tuned simply by adjusting the relative lengths of those levers rather than rebuilding the sensor assembly. The design also accommodates swappable biasing components, including coil springs, conical springs, or elastomers, so the feel of the joystick can be changed without replacing the entire unit.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.