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July 2026

Hardware & Devices

Filed Patents 15 patents

Overview

This month's Hardware & Devices category includes 15 filed patent applications, led by Sony, Shenzhen Deone Innovation Technology, and Nintendo with 2 each, followed by Toyota, A4VR, Avetos Design, Backbone Labs, Qualcomm, Shenzhen Guli Technology, Shenzhen Qixiong Technology Co., Shenzhen Saitake Electronic Co., and Szu Cheng MA with 1 each.

The patents span controller ergonomics and charging solutions from Shenzhen Deone, Nintendo, Shenzhen Saitake, and Backbone Labs, along with input mechanisms from Shenzhen Guli Technology, Shenzhen Qixiong Technology Co., and Avetos Design. Sony patented modular controllers with magnetic displays and EMG-based biometric login, while Qualcomm filed on battery-saving CPU scheduling for mobile games. A4VR's filing covers LED-based tracking for 400+ player arenas, and Toyota patented haptic systems for in-car gaming that manage EV battery drain.

Company Activity

Shenzhen Deone Innovation Technology filed 2 patents addressing the desk space problem with gamepad charging docks. The first patent describes a vertical mounting system that positions controllers sideways rather than flat, using an internal counterweight at the base to keep the dock stable when loaded with gamepads. The second filing covers a foldable stand mechanism that tilts the entire charging dock at an angle, reducing the horizontal footprint while maintaining controller accessibility.

Avetos Design received 1 patent for an ultra-thin joystick mechanism built around a planar spiral spring design. The analog stick assembly compresses the typical controller thickness from 15-25mm down to under 10mm total device depth, enabling pocket-sized gaming controllers with replaceable spring components and a near-flush joystick surface that attach to mobile devices through a case retention system.

Qualcomm filed 1 patent covering a CPU scheduling method that conserves mobile device battery life during gameplay. The system detects when a game is running ahead of its target frame rate and applies a penalty mechanism to underreport the game thread's workload to the scheduler, allowing the processor to throttle down without dropping frames and without requiring developers to implement power management code.

Backbone Labs received 1 patent for a handheld game controller that integrates a secondary screen directly into the hardware. The design creates a companion display experience embedded natively into the controller itself rather than relying on a separate tablet or smartphone, enabling cross-platform compatibility with richer UI elements beyond what appears on the primary TV or monitor.

Sony filed 2 patents exploring new controller interaction methods and user authentication. The first describes a modular controller design with a magnetic, repositionable module containing both a rotating dial and a touchscreen display that can snap onto different locations on the controller body, along with smart notifications that trigger automatic game pausing. The second patent uses electromyography (EMG) to read muscle signal patterns as a biometric identifier, allowing the console to recognize which user has picked up the controller and automatically load their personalized settings without manual login steps.

Toyota received 1 patent for haptic feedback systems designed for in-vehicle gaming in parked electric vehicles. The filing addresses battery drain concerns by implementing dual-mode power management that switches between a power-limited state and a full-power mode, preserving the EV battery while still delivering physical vibration and motion feedback synchronized to gameplay.

Shenzhen Guli Technology filed 1 patent for a magnetic Hall-effect joystick assembly. The design integrates the magnetic induction sensing module directly into the side cap housing rather than mounting it as a separate component, creating a compact contactless input detection system where rotating magnets interact with the built-in sensor to register stick movement without physical contact between sensing elements.

Nintendo received 2 patents covering dock compatibility and controller ergonomics. The first filing describes a power dock that automatically detects whether a Switch or Switch 2 console has been connected by reading USB Power Delivery protocol signals, then selects the appropriate authentication credentials, adjusts fan speed, and switches USB data standards (2.0 or 3.0) accordingly. The second patent covers a grip accessory that holds 2 detachable controllers in a traditional gamepad configuration, with handle portions positioned behind the controllers at the same vertical level while overlapping them in top view, and internal abutment features that lock onto projections on the controllers for secure attachment.

A4VR filed 1 patent for a large-scale multiplayer tracking system using LED-equipped portable trackers and event-based cameras. The cameras process only pixel changes rather than full frames, achieving sub-100ms latency while tracking over 400 players across 1800 square meters, with position-extraction computation distributed to individual detection units rather than centralized at the server to reduce bandwidth requirements.

Shenzhen Saitake Electronic Co. received 1 patent for a mobile gamepad with a dual-rotating link arm system. The design provides 2 degrees of rotational freedom through articulated joints between the clamping base, clamping link, and clamping frame, allowing players to adjust their phone's angle and distance during gameplay, with permanent magnet attachment replacing traditional mechanical gripping claws.

Szu Cheng MA filed 1 patent for a 4D immersive gaming platform combining multiple systems into a single experience vehicle. The design pairs a quadruped walking motion chassis capable of climbing stairs with a 3-axis translation-rotation base, synchronized with VR glasses, a smart helmet, and full-body haptic clothing that delivers optical, thermal, magnetic, and electrical stimulation mapped to acupuncture meridian points on the body.

Shenzhen Qixiong Technology Co. received 1 patent for a magnetic positioning system used in gamepad trigger switches. The design replaces conventional mechanical clips with contactless magnetic stabilization of the movable trigger component, eliminating wear from repeated use while maintaining tactile feedback during switching between digital and analog input modes.

Patent Sources (17)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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