← Graphics & Rendering

June 2026

Graphics & Rendering

Filed Patents 4 patents

Overview

Four graphics and rendering patents were filed this month by Qualcomm, Ncsoft, NetEase, and Roblox (1 each).

The filings address distinct rendering challenges across gaming platforms. Roblox describes a dynamic signature system using fragment shaders to brand virtual assets in real-time, while Ncsoft details animation blending technology for smooth character-to-vehicle mounting transitions. NetEase covers multi-layer 2D texture stacking to create parallax depth in game backgrounds, and Qualcomm presents heuristic-based frame prediction to optimize mobile GPU shading rates before performance bottlenecks occur.

Company Activity

Roblox received 1 patent addressing creator attribution in virtual marketplaces. The system applies branding signatures directly during the GPU rasterization process using fragment shaders, which means the creator's mark appears as part of the rendered output rather than being stored in the asset file. By keeping signature data separate from the asset itself and applying it dynamically based on factors like lighting and viewing distance, the approach creates attribution that cannot be easily removed or altered.

Ncsoft filed 1 patent focused on the transition animations that occur when players mount vehicles or creatures in games. The system tracks the distance between character and mount, then blends specific body parts from both models using multiple anchor points and time-weighted interpolation to create smooth posture changes. This method accounts for both the player's current movement state and the precise connection points between bodies, producing more natural mounting sequences than simple animation state switches.

NetEase received 1 patent for rendering depth in character display backgrounds without requiring full 3D scene geometry. The technique layers multiple 2D textures at different depths and dynamically resizes each layer based on the viewing frustum so that each plane fills its correct position in clip space. This creates convincing parallax effects that simulate 3D depth while consuming far fewer computational resources than rendering actual 3D background environments.

Qualcomm filed 1 patent that adjusts mobile GPU shading workloads before performance problems materialize. The system analyzes draw call patterns from recently rendered frames to identify telltale signs of upcoming heavy rendering loads, then reduces the shading rate for subsequent frames in anticipation of that demand. By acting on prediction rather than reacting to dropped frames after they occur, the approach prevents slowdowns and conserves battery life on mobile devices.

Patent Sources (4)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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