This page covers 1 granted patent in Graphics & Rendering from Innopeak Technology.
The patent describes a cross-engine rendering effects framework that applies visual effects to game scenes while detecting and preserving user interface elements. Innopeak Technology's technology addresses the challenge of rendering effects across different platforms without inadvertently modifying UI components that should remain unaffected by scene processing.
Innopeak Technology received 1 patent addressing the challenge of applying visual effects consistently across different game engines. The technology creates a framework that sits between the game engine and the rendering pipeline, automatically distinguishing between scene elements like environments and characters versus interface components like health bars and menus. This detection capability allows the system to apply post-processing effects such as bloom, color grading, or motion blur to the game world while leaving UI elements untouched and readable. By working independently of any specific engine architecture, the framework eliminates the need for developers to rebuild their effects pipeline when moving between Unity, Unreal, or proprietary engines.
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