← Graphics & Rendering

March 2026

Graphics & Rendering

Filed Patents 4 patents

Overview

This month's Graphics & Rendering category includes 4 filed patent applications from 3 companies: Sony (2), Intel (1), and AMD (1).

Sony's filings address both mesh rendering enhanced with neural networks for realistic 3D objects and AI-driven spectral rendering that reduces ray-tracing costs through adaptive wavelength sampling. AMD filed a patent for ray tracing architecture that separates BVH topology from geometry data to accelerate scene updates in dynamic environments. Intel's application covers a display technology that switches between different resolution and refresh rate combinations without screen blanking during transitions.

Company Activity

Sony received 2 patents addressing different aspects of real-time rendering performance. The first combines conventional polygon meshes with neural network processing to generate photorealistic 3D characters and avatars that render faster than traditional neural radiance fields. By integrating the neural approach into the fragment shader stage of the graphics pipeline, the mesh handles geometry and motion while the neural network focuses exclusively on surface detail, simplifying what the AI needs to learn and enabling real-time speeds. The second patent reduces the computational expense of spectral ray tracing by varying which wavelengths get sampled across different pixels and frames rather than tracing every wavelength at every pixel in every frame, selecting wavelengths intelligently based on material properties and lighting conditions to maintain visual quality while cutting processing costs.

AMD filed 1 patent for a ray tracing architecture that stores BVH topology separately from the underlying geometry data. This separation allows the spatial tree structure to remain cached and reusable across multiple frames even when objects move within a scene, reducing the need for expensive BVH reconstruction that typically bottlenecks real-time ray tracing in games with dynamic environments.

Intel's 1 patent describes a display mode switching mechanism that eliminates the multi-second blank screen that normally occurs when transitioning between different resolution and refresh rate combinations, such as moving from 4K at 240Hz to 1080p at 480Hz. The approach pads lower-resolution frames with extra blanking pixels to keep the pixel clock rate and total horizontal pixel count constant across modes, allowing instant transitions without the display needing to resynchronize.

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