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Week of 2 Nov - 8 Nov 2026

Weekly Patent Digest

Granted Patents 11 patents

Overview

This week's granted patent digest covers 11 patents from 7 companies, with AI and machine learning leading the category breakdown at 4 patents, followed by game mechanics at 2.

Sony accounts for the largest share of filings, with 5 patents spanning voice-driven NPC generation, automatic haptic feedback, cross-platform fairness adjustments, and social features built around recorded gameplay clips. Several patents across different companies converge on making game interactions feel more personalized, from EA's latent embedding approach to varied sound effects, to Tencent's sensitivity-mapped mobile joystick, to Konami's paired-player contest system designed to bring ordinary users into competitive play alongside registered participants. Embracer Freemode's hall effect guitar controller rounds out the week with a hardware patent focused on adjustable input thresholds for strum, whammy, and fret controls.

Highlights

Sony's 5 patents this week cover a lot of ground, and the AI-driven work is where things get particularly involved. One patent has the system listen to voices in the room, pull out phonemes, and feed them to a generative model so that NPCs or your avatar speak game dialogue in a voice that resembles someone physically present. A separate but related patent lets players seed NPC personality from their own messages and chat history, with ML handling the generated dialogue, appearance, and behavior while preserving the game's underlying instructions. On the controller side, Sony's auto haptics patent describes an ML model that listens to game audio and determines when and how to vibrate the controller, bringing haptic feedback to older titles without any manual authoring by developers. The remaining 2 patents address fairness and social features: one monitors each player's performance against a platform-agnostic skill band and quietly adjusts gameplay to compensate for hardware disadvantages, while the other attaches a highlight clip from a past shared session to each friend's entry in your friends list, so you can recognize who you actually played with before reaching out.

Google's 1 patent this week applies a recommender-system approach to game performance prediction. Rather than profiling a game on your device directly, the system borrows frame rate and performance data from the most similar games across a large population of devices, using that collaborative signal to estimate how a new title will run on a given piece of hardware.

EA's 1 patent tackles a familiar problem in game audio, specifically the repetitiveness of looping the same recorded sample every time a player performs the same action. The described system generates sound effects by selecting and blending entries from a codebook of latent embeddings, so each instance of a repeated action can produce a perceptibly different result without requiring a large library of individually recorded variants.

Tencent filed 1 patent covering a mobile joystick input scheme that divides the touch area into regions with different movement sensitivities. Where your thumb initially lands on the joystick determines your movement speed, removing the need for extra buttons or on-screen controls to toggle between fast and slow movement.

Konami's 1 patent describes a contest control system that pairs registered competition participants with ordinary users, so both groups play a competitive game together. The structure is oriented toward drawing a broader pool of players into competitive formats without requiring every participant to be a formally registered entrant.

Embracer Freemode's 1 patent covers a plastic guitar controller that replaces the strum bar, whammy bar, and fret button mechanisms with magnets and hall effect sensors. The practical consequence is that players can configure how far each control must physically travel before the game registers it as a valid input, allowing for personalized sensitivity thresholds across all 3 input types.

Ultimate Fantasy Holdings rounds out the week with 1 patent describing a multi-sport fantasy platform that introduces pseudo-random wildcard events for players who fall behind in a contest. These events can be geofenced, may require a fee or a wager of existing score, and are framed as a way to keep trailing participants engaged rather than checked out before the contest concludes.

Patent Sources (12)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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