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Week of 5 Oct - 11 Oct 2026

Weekly Patent Digest

Granted Patents 12 patents

Overview

This week's digest covers 12 granted patents from 8 companies, with hardware, AI and ML, and platform patents each claiming the largest share of the week's filings.

Sony accounts for 5 of the 12 patents, spanning AI-driven gameplay assistants, cloud gaming entry points, and livestream interactivity tools that connect viewers directly to game state. Several patents across the week center on reducing friction in how players interact with games and hardware, from Tencent's gesture-based combo system and Autodesk's story-to-map RL pipeline to Nintendo's and Embracer Freemode's physical controller connection improvements. EA and Vivo round out the set with a user-driven game creation marketplace and a sliding plug mechanism designed to fit 1 wired gamepad across multiple device port positions.

Highlights

Sony's 5 patents cover the widest range of any company this week. 1 patent describes a system that scans a physical object, builds a fingerprint from it, and uses that fingerprint to verify ownership before unlocking a matching digital twin for use in a metaverse or gaming context. A second patent covers an AI that learns from a player's own inputs and game states, plays in that player's style when asked, and returns control at a chosen moment. A third turns recorded gameplay into short playable fragments, recommends them based on how much time a player has and what they want to accomplish, and then refines those recommendations based on how the player actually engages with them. The remaining 2 patents address connected experiences: 1 lets livestream viewers control a themed in-game cursor and send reactions that appear on the streamer's screen, trigger haptic feedback, and can alter game state or award trophies, while the other lets a viewer pick a moment in a gameplay recording and have the server replay stored inputs from a saved snapshot up to that point before handing over live control.

Tencent's 1 patent addresses a specific friction point in MOBA gameplay. Rather than requiring players to tap each skill button in sequence with speed and precision, the system lets them drag a linking gesture across 2 or more skill buttons to fire the entire combo automatically.

Autodesk's 1 patent describes a reinforcement learning system that takes a story as input and generates a game map from it, placing plot-relevant facilities onto biome polygons while satisfying a set of spatial constraints. It is a procedural approach to translating narrative structure into playable geography.

EA's 1 patent describes an open marketplace built around game creation, where users can buy, trade, and remix components and game objects to assemble new video games outside of a coordinated studio structure. The system frames game development as a participatory, component-based economy rather than a centralized production process.

Activision Blizzard's 1 patent addresses character cloth simulation in multiplayer games. The system builds a master-pose motion graph from motion capture data, then pre-bakes cloth inverse blend shapes and normal maps for each pose, so capes and similar garments deform correctly as characters move without requiring any runtime simulation to produce the result.

Nintendo's 1 patent covers the physical connection between a controller and a game unit. The design hides electrical terminals between a protruding slide member and the controller body, with the goal of making it easier to attach and detach the controller from the main unit.

Embracer Freemode's 1 patent describes a Switch-style handheld controller that locks into a direct USB-C dock connection and replaces the standard thumbstick top attachment with a Morse taper fit. The design targets 3 specific problems: physical wobble in the connection, signal drop-outs, and analog sticks that loosen over time.

Vivo's 1 patent solves a practical alignment problem for wired mobile controllers. A sliding interface support inside the housing moves the plug perpendicular to the connector direction, so a single controller can physically line up with port positions across different phones and tablets without requiring a separate adapter.

Patent Sources (12)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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