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Week of 6 Apr - 12 Apr 2026

Weekly Patent Digest

Granted Patents 10 patents

Overview

This week's digest covers 10 granted patents from 8 companies, with the largest concentrations in AI/ML (3 patents), hardware (2 patents), and single entries across VR/AR, esports, game mechanics, graphics, and streaming.

AI and machine learning dominate the technical landscape, appearing in systems for content modification, anti-cheat detection, custom animation generation, and real-time content filtering. Hardware patents focus on accessibility and alternative input methods, including customizable thumbstick resistance and eye-tracking controls for mobile gaming. The remaining patents span diverse technical areas from AR map validation and GPU-accelerated graphics processing to physiological data analysis for stream highlights and strategic card game mechanics.

Highlights

Sony filed 3 patents this week, all centered on intelligent systems that respond to player behavior and preferences. The first describes an AI system that modifies game content on the fly, adjusting elements like dialogue, visuals, and audio based on how someone plays or their accessibility requirements. Another patent tracks physiological signals, particularly heart rate data from both players and viewers, to automatically pinpoint exciting moments in gaming streams and generate highlight reels. The third covers real-time content filtering powered by neural networks, allowing users to specify types of objectionable content they want automatically detected and obscured in games and movies.

NVIDIA received a patent for an anti-cheat system that distinguishes human players from automated bots by examining the subtle patterns within mouse movements. The technology analyzes submovement characteristics to identify the automation signatures that differentiate legitimate competitive play from cheating software.

EA's single patent covers a machine learning system that lets players modify character animations while a game is running. The technology takes user adjustments to character poses and automatically generates realistic motion variations, enabling runtime customization of how characters move.

Konami patented digital card game mechanics that introduce zone-based placement restrictions, adding layers of strategic consideration to competitive play. The system appears designed for titles like digital versions of Yu-Gi-Oh!, where placement rules create additional tactical depth.

Tencent's patent addresses color space conversion by moving the processing from CPU to GPU. The system uses shader pipelines to transform images between RGB and YUV formats, accelerating what would otherwise be slower pixel-by-pixel calculations on the processor.

Niantic filed a patent for validating the accuracy of AR mapping data by comparing where a camera should be positioned against where a device actually moves. This verification process helps determine locations where augmented reality games can reliably initialize and function.

Two hardware-focused companies filed accessibility-oriented input patents. Guangdong K-Silver Industrial patented an adjustable damping thumbstick with a rotatable knob that lets players change joystick resistance to suit their preferences or physical needs. Goertek described an eye-tracking gamepad system that translates eye movements into game controls, designed for situations where space is limited or for users with physical disabilities.

Patent Sources (10)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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