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July 2026

Ubisoft Entertainment

Filed Patents 1 patents

Overview

Ubisoft Entertainment filed 1 patent application in Graphics.

The filing covers an AI-powered texture compression system that stores high-resolution physically based rendering materials as neural networks on GPUs. This approach enables real-time 4K rendering while reducing VRAM usage compared to traditional texture storage methods.

Technology Themes

Ubisoft's single Graphics patent reimagines how game engines handle texture compression by replacing fixed mathematical transformations with a trained neural network. Traditional block compression formats like BC1 through BC7 apply the same algorithm to every texture, but this system trains a unique neural network for each material that learns to both decompress and perform trilinear filtering in under 200 GPU operations. The neural network weights are stored as 16-bit floating-point values in GPU buffers, while the underlying texture data itself uses BC6 or ASTC block compression on latent features that the network has learned to represent. By training end-to-end with backpropagation against a perceptual loss function, the network can anticipate compression artifacts and compensate for them during decompression, an adaptive capability that static codecs fundamentally lack.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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