Ubisoft Entertainment filed 1 patent application in Graphics.
The filing covers an AI-powered texture compression system that stores high-resolution physically based rendering materials as neural networks on GPUs. This approach enables real-time 4K rendering while reducing VRAM usage compared to traditional texture storage methods.
Ubisoft's single Graphics patent reimagines how game engines handle texture compression by replacing fixed mathematical transformations with a trained neural network. Traditional block compression formats like BC1 through BC7 apply the same algorithm to every texture, but this system trains a unique neural network for each material that learns to both decompress and perform trilinear filtering in under 200 GPU operations. The neural network weights are stored as 16-bit floating-point values in GPU buffers, while the underlying texture data itself uses BC6 or ASTC block compression on latent features that the network has learned to represent. By training end-to-end with backpropagation against a perceptual loss function, the network can anticipate compression artifacts and compensate for them during decompression, an adaptive capability that static codecs fundamentally lack.
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