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H1 2026

The Pokemon

Filed Patents 3 patents

Overview

The Pokemon filed 3 patents in H1 2026, all in Game Mechanics.

These applications focus on sleep-based gaming systems that combine daytime activity tracking with nighttime rest quality measurement. The Game Mechanics patents describe technology that multiplies wake-time activity points with sleep quality scores to determine in-game rewards and events, creating a game loop designed to encourage healthy sleep habits.

Technology Themes

All 3 of the Game Mechanics applications filed in this period center on the same core technical challenge: how to design a sleep-based game that requires players to engage meaningfully both during waking hours and at night, rather than rewarding one at the expense of the other. The first patent describes a system that takes points accumulated through daytime activity and multiplies them against a sleep quality score to produce in-game rewards, meaning poor sleep directly reduces the return on whatever a player built up during the day. The second addresses a similar problem by generating in-game events from that same multiplicative relationship, where neither strong daytime engagement alone nor good sleep alone is sufficient to reach peak rewards. The third frames this as a dual-parameter progression system, where the game loop is structured so that optimal outcomes depend on satisfying both conditions together, rather than treating sleep as a simple timer or a standalone health metric.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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