The Pokemon Company filed 1 patent in the Game Engines category.
The application covers a sleep-based game mechanic that accumulates a parameter during daytime activity and multiplies it with sleep quality measurements. This system calculates rewards that players receive in the morning, turning the act of going to bed into a strategic gameplay decision.
The Pokemon Company's single game engine patent describes a reward system that requires both waking gameplay and sleep quality to reach maximum payouts. Players earn a parameter through daytime activity, which then multiplies against a separate sleep quality measurement captured overnight. The design prevents either component from generating full rewards on its own, distinguishing this approach from earlier sleep-tracking games that calculated outcomes using rest data alone.
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