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September 2026

Tencent

Granted Patents 5 patents

Overview

Tencent received 5 granted patents spanning 2 categories: Cloud Gaming (2) and UI/UX (3).

The Cloud Gaming patents cover intra-container rendering that processes GPU work inside the cloud container for reduced latency, plus adaptive encoding frame rates that dynamically match client needs to optimize server GPU resources. UI/UX patents describe real-time team composition prompts during MOBA character selection, a virtual world social app where avatars automatically move to contextually appropriate scenes based on user status, and a dynamic compass-like HUD that adjusts its display style as players move through game environments.

Technology Themes

Two cloud gaming patents tackle infrastructure efficiency at different layers of the rendering stack. The first keeps the entire Graphics pipeline inside the cloud container by associating the frame buffer directly with a physical rendering device accessible from within the container, eliminating the handoff to external devices that previously caused format-switching errors and compatibility failures. The second adjusts server-side encoding frame rates in real time based on client-reported demand rather than relying on fixed or bandwidth-driven rates, allowing cloud gaming servers to allocate GPU resources more efficiently across workloads.

Three UI and UX patents address player experience in multiplayer and social contexts. During MOBA character selection, one system cross-references teammate attributes with candidate picks in real time, surfacing role conflicts or synergies at the moment of selection instead of forcing players to manually assess lineup composition across multiple rounds. Another places user avatars in thematically appropriate virtual world zones (library, gym, park) automatically when they post a status update, creating environmental coherence rather than triggering animations in arbitrary locations. A third replaces the traditional mini-map with a guidance system that activates per asset when distance thresholds are crossed, continuously updating visual cues based on the asset's changing position and direction relative to the player.

Patent Sources (5)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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