Tencent filed 2 patents across 2 categories: UI/UX (1) and Game Mechanics (1).
The UI/UX filing covers a unified card-based interface system designed for auto-chess and round-based board games, consolidating multi-dimensional strategic decisions into a single interaction layer. The Game Mechanics patent describes a multi-metric loot distribution system that allocates rewards to players based on individual performance across different dimensions during NPC encounters, moving away from winner-take-all resource allocation.
A single UI/UX patent tackles the complexity of strategic interfaces in auto-chess and round-based board games by consolidating disparate systems into one unified card layer. Rather than forcing players to navigate separate panels for pieces, equipment, effects, and skills, the system presents all of these heterogeneous elements as cards with type-specific conditions that determine when they appear. This approach transforms what would typically require multiple UI flows into a single surface where players make strategic choices through card play operations.
The Game Mechanics filing introduces a loot distribution method that breaks performance into separate measurable dimensions and allocates rewards independently for each one. Instead of calculating a single composite score that determines who gets resources, the system evaluates how each player performed on individual metrics during an NPC encounter and distributes distinct resource bundles based on those per-metric rankings. This structure prevents players who score highest overall from claiming all rewards, ensuring that those who excel in specific areas receive appropriate compensation even if their aggregate performance trails behind others.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.