Tencent has 2 granted patents across 2 categories: Streaming (1) and Cloud Gaming (1).
The Streaming patent covers automatic cross-room pairing technology that enables game livestreamers battling each other in real-time to have their matches viewable from both perspectives simultaneously. In Cloud Gaming, the patent addresses resource optimization by offloading cutscene delivery to dedicated servers, which frees GPU capacity for gameplay rendering while reducing server compute costs.
Tencent's Streaming patent tackles the challenge of creating synchronized multi-perspective viewing experiences for competitive gaming content. The system automatically pairs liveStreaming rooms when it detects that two streamers are actively battling each other within the same game, allowing audiences to watch both sides of a match as it unfolds. Rather than requiring manual coordination or pre-arranged collaborations between content creators, the pairing happens dynamically based on live in-game battle state, connecting competing streamers and their communities organically during actual gameplay.
The cloud gaming patent rethinks how non-interactive content gets delivered to players. Instead of rendering every frame on GPU-intensive cloud gaming servers, including pre-recorded cutscenes that don't require real-time player input, the system routes these video sequences through a separate content delivery server. This architectural split treats cutscenes as cacheable assets that can be streamed directly to clients without consuming expensive GPU resources, reserving compute power for the interactive portions of games that actually require moment-to-moment rendering.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.