Tencent filed 4 patents across 3 categories: Game Engines (1), UI/UX (2), and Graphics (1).
The Game Engines patent covers dynamic terrain systems that allow players to physically move Platformss during multiplayer battles. UI/UX filings include an auto-aim flash skill combo system for MOBA games and a dual-control system enabling simultaneous drone piloting and ground character control in battle royale games. The Graphics patent describes GPU shader-based parallel decoding of compressed textures to accelerate image load speeds without CPU overhead.
The single game engine patent describes a system where players can reposition Platformss during combat, turning static multiplayer arenas into spaces that shift as battles unfold. Rather than placing destructible props or triggering scripted environmental changes, players gain direct control over the spatial layout itself, moving entire Platformss to alter sightlines, cover, and traversal routes mid-match.
Two UI and UX patents tackle mechanical complexity in different competitive genres. The first addresses MOBA combos that chain a flash ability with an instant follow-up skill, automating the targeting calculation so players no longer need to manually aim the second ability while executing the blink. The second introduces a control scheme for battle royale games that lets players operate a drone and their on-foot character at the same time through separate interface elements, avoiding the need to toggle between control states.
The Graphics patent offloads texture decompression entirely to the GPU by assigning each compressed block its own processing unit within a shader, allowing all blocks to decompress in parallel rather than sequentially on the CPU. This approach removes the CPU from the decompression pipeline and speeds up image loading for games and applications.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.