Tencent has 3 granted patents distributed across Networking (1), Graphics (1), and UI/UX (1).
The Networking patent covers a hybrid server-client architecture that processes non-visible game entities server-side while maintaining visible elements client-side to support ultra-large multiplayer environments. In Graphics, Tencent's patent addresses GPU-based parallel decoding of compressed textures to accelerate image decompression while reducing CPU load. The UI/UX patent describes a one-tap auto-run control mechanism for mobile shooter games that simplifies joystick movement on touchscreens.
The Networking patent introduces a hybrid server-client architecture that dynamically decides where game logic executes based on player visibility. Game entities outside a player's view area get processed server-side, while visible elements remain client-side. This visibility-based workload distribution creates a middle ground between traditional peer-to-peer frame synchronization and fully authoritative server models, allowing games to scale to much larger player counts while maintaining efficient synchronization.
Tencent's Graphics patent moves texture decompression from the CPU to the GPU by leveraging parallel shader workgroups. Instead of relying on traditional CPU-based methods, the system distributes compressed texture blocks across independent workgroups in the Graphics card shader. This parallelization accelerates decompression speed while freeing up CPU resources for other rendering tasks.
The UI/UX patent simplifies touchscreen controls in mobile shooter games by allowing players to initiate sustained running with a single tap rather than continuous joystick manipulation. The system intelligently combines state-change actions like standing up with movement initiation in one gesture. This approach reduces the number of discrete inputs required and addresses finger fatigue common in touchscreen gameplay.