Tencent filed 2 patents across 2 categories: AI & Machine Learning (1) and Game Engines (1).
The AI & Machine Learning patent describes an automated verification system that tests user-generated game levels for playability, detecting navigation errors and providing one-click fixes to streamline content creation. The Game Engines filing covers a resource-efficient instant replay system that enables real-time event playback during mobile game battles without performance overhead, a capability previously limited to PC Platformss.
The AI & Machine Learning patent tackles the time-consuming process of validating user-created game levels by replacing manual playtesting with automated verification. The system uses AI-driven pathfinding to test all possible routes simultaneously, identifying specific error types such as jumps that exceed reachable distances, heights that players cannot access, or landing points that remain impossible to reach. Beyond detection, the technology provides intelligent auto-fix functionality that adjusts level geometry to satisfy reachability conditions, letting creators correct design flaws with a single click.
Tencent's Game Engines patent addresses the challenge of implementing instant replays on mobile devices, where Hardware constraints typically prevent features common in PC games. The system achieves real-time event playback during active battles by reusing resources already loaded for the current match, extracting compatible assets like character models, textures, and animations to render historical moments. This resource reuse methodology eliminates the need to instantiate duplicate assets for replay rendering, making the feature viable on devices with limited memory and processing power.