Szu Cheng MA filed 1 patent application this quarter in Hardware (1).
The filing describes a 4D immersive gaming system that integrates multiple components for interactive experiences. The Hardware combines a quadruped walking motion Platforms with XYθ axis movement capabilities, VR glasses, a smart helmet, and haptic AI clothing into a unified rig.
The Hardware patent describes a gaming system that merges several technologies to create full-body immersive experiences. At its foundation sits a four-legged walking Platforms designed to mimic biological movement, including the ability to navigate stairs, mounted on a base that translates and rotates along three axes (X, Y, and θ). What distinguishes this approach is the integration of haptic clothing that delivers sensory feedback through optical, thermal, magnetic, and electrical stimulation targeted at specific meridian acupuncture points on the body, synchronizing these physical sensations with the virtual environment rendered through the VR headset and smart helmet.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.