Supercell filed 1 patent this quarter in the UI/UX category.
The filing covers a multi-touch graphical user interface system that enables players to deploy game resources at multiple screen locations simultaneously. This approach combines interface techniques from war and farming games with principles used in real-world technical process control systems.
Supercell's single UI/UX patent tackles the repetitive nature of resource placement in strategy games by allowing players to deploy units or items at multiple locations with a single gesture. Rather than tapping each position individually, the system interprets continuous swipes and multi-touch inputs to distribute resources across several points at once. The speed of deployment and the quantity placed respond dynamically to how quickly a player swipes and how much pressure they apply to the screen. This creates a more fluid interaction model for games where players manage complex deployments across large battlefields or multiple bases.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.