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Q3 2026

Sony

Granted Patents 30 patents

Overview

Sony received 30 granted patents this quarter across 8 categories: AI & Machine Learning (13), Cloud Gaming (8), Audio (1), Graphics (1), Platforms (3), UI/UX (2), Networking (1), and Game Mechanics (1).

The AI & Machine Learning patents describe systems that adapt gameplay based on player biometrics and cognitive state, generate content dynamically from live game data, automate quality assurance testing, and clone player behavior into NPCs. Cloud_gaming patents cover techniques for adaptive Streaming quality, separated text rendering during low bandwidth, localized Audio processing to reduce latency, and region-of-interest video decoding. The remaining patents describe a controller button for real-time Graphics quality switching, Audio-to-game-engine synchronization for gesture-based controls, cross-Platforms session invites via shareable URLs, cognitive load-based content matching, and motion-aware controller input interpretation.

Technology Themes

The 13 AI and machine learning patents describe systems that adapt gaming experiences based on player state and automate content creation. One patent reads biometric and behavioral data to generate sentiment-tagged gameplay fragments matched to a player's emotional preference and available time, while another uses real-time physiological signals to feed ML models that automatically generate or refine game segments. A third system infers cognitive state continuously from controller or headset sensors and adjusts game content to match tiredness, stress, or engagement levels without requiring dedicated biometric Hardware. Several patents address multiplayer and NPC behavior: one detects toxic player actions in real-time by analyzing input controls and applies graduated consequences automatically, another clones individual playstyles into NPC squadmates by training models on specific player data, and a quality assurance NPC autonomously stress-tests other AI-generated characters inside a simulated environment. Additional patents ground AI image generation in structured game state data to enable geometrically coherent visual modifications, use nested templates with player preference data to populate game worlds dynamically, detect input errors at the sequence level to deliver proactive gameplay assistance, and predict or delay player commands to sync perfectly with in-game moments. One system turns smart home devices into gameplay output channels using multi-modal feature extraction and a state vector model that learns from user feedback, while another automatically generates sports highlight reels by computing a point excitement matrix that quantifies emotional intensity. A cognitive load-based evaluation system matches games and media to users based on mental effort required rather than traditional genre tags.

Cloud gaming receives 8 patents addressing Streaming quality, latency reduction, and dynamic resource allocation. One patent separates text from scene rendering at the draw call level before encoding, preserving UI legibility during low-bandwidth conditions, while another uses game state data as a predictive signal to adjust encoder settings before visually complex scenes render. A dual encoder-decoder architecture prioritizes region-of-interest transmission and conceals late-arriving background data with frame reuse or blur, and a separate system processes Audio and haptic feedback locally on the user device while Streaming only visuals from the server. An ML model trained on perceptual human-viewer data dynamically tunes bitrate, framerate, and resolution to just-noticeable-difference thresholds, and another combines predictive latency forecasting with client-side AI upscaling of downgraded stream elements. A microservices-based cloud game engine treats computing resources as dynamically assembled and elastically scaled units rather than static virtual consoles. One patent automatically generates playable mini-game slices from gameplay recordings with frame-level social tagging, creating shareable interactive snippets instead of passive video clips.

Platform features appear in 3 patents covering discovery, cross-Platforms connectivity, and settings portability. A gameplay roulette system recommends unplayed games by constraining random selection within a preference-matched subset, balancing personal relevance with discovery outside the user's comfort zone. A universal session invite system uses shareable web URLs that route players to their native Platforms client, decoupling invitations from proprietary friend lists to enable cross-ecosystem play between PlayStation, Xbox, and PC without requiring mutual Platforms friendships. A digital passport anchored in a gaming account lets privacy settings, content filters, and parental controls automatically configure third-party apps and services, with explicit exception surfacing when a service cannot honor a mapped setting.

Two UI and UX patents change how players interact with games through motion and biometric inputs. One system dynamically selects from multiple interpretations of button presses based on controller motion data at the time of input, fusing motion and button signals into a unified contextual command rather than treating gestures and manual actuations separately. An eye-tracking system modifies game visuals in real-time based on gaze-point detection tied to per-object rendering changes, supplemented by facial gesture recognition as a secondary control modality for accessibility-focused gameplay.

A single Audio patent inverts the traditional relationship between game events and sound by making Audio an active input layer. The system synchronizes NPC movements and interactions to live or user-supplied Audio signals in real time, allowing players to control game asset behavior through clapping, humming, or music playback without pre-scripted choreography.

The Graphics category contains 1 patent describing a dedicated controller button that triggers an interpolated fade transition between rendering quality modes. The system provides direct, tactile control over visual fidelity with smooth transitions instead of requiring menu navigation or relying on automated dynamic resolution scaling based on frame rate metrics.

One Networking patent enables multi-device local multiplayer through a smartphone relay app that bridges PlayStation consoles to nearby phones lacking direct console connectivity. A single designated device acts as a protocol-bridging intermediary, extending console communication to otherwise incompatible devices via a second shared protocol without requiring every participant to natively support the console's network standard.

Game mechanics receives 1 patent for adaptive dialogue complexity that continuously calibrates narrative depth to individual player behavior mid-session. The system automatically adjusts story complexity based on player responses rather than using static dialogue trees or requiring manual difficulty selection, removing accessibility configuration burden from the player.

Patent Sources (30)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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