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Q2 2026

Sony

Filed Patents 51 patents

Overview

Sony filed 51 patent applications this quarter across Audio (14), Platforms (6), AI & Machine Learning (22), Hardware (3), UI/UX (2), VR & AR (1), Monetization (2), and Cloud Gaming (1).

The AI & Machine Learning category dominates with applications covering conversational NPCs that respond to player speech, adaptive Audio systems that sync music to gameplay intensity, and personalized recap generators that help players return to games after breaks. Audio patents describe accessibility features for hearing loss, spatial sound positioning for chat and music, and wireless speaker systems with echo cancellation. Platform and UI/UX applications detail cross-device authentication, friend matching based on play patterns, and systems that bridge physical collectibles with digital gameplay through embedded codes.

Technology Themes

Audio accessibility dominates the 14 Audio patents, with 4 separate applications describing systems that adjust game sound for players with hearing loss. One uses individual Audiograms to apply frequency-specific gain that preserves the full dynamic range of game Audio, treating all sounds as intentional rather than filtering them like a traditional hearing aid. Another creates computationally efficient filter banks by combining pre-stored basis functions instead of building custom filters in real time. A third adds loudness-dependent modulation so quiet and loud sounds in the same frequency range receive different treatments, while a fourth incorporates biometric feedback from EEG and heart rate sensors to automatically update hearing profiles without requiring medical diagnosis. Spatial Audio appears in 3 patents that let players position chat, music, and other non-game sources in distinct 3D locations to avoid conflicts, with one inserting local commentary into silent gaps of chat channels and another tracking player movement around a room to adjust speaker settings dynamically. Wireless speaker systems get 4 patents covering dual-radio setups that mix game Audio and phone Audio simultaneously while using stereo echo cancellation and beamforming to isolate voice input, eliminating the need for headsets. The remaining 3 patents describe AI-driven music systems that sync user playlists or adjust tempo to match gameplay intensity, acoustic positioning using spread-spectrum Audio signals to track devices without synchronized transmitters, and tempo detection that drives Audio synchronization based on in-game events rather than waveform analysis.

Platform integration spans 6 patents connecting gaming across physical and digital spaces. One bridges in-car gaming for passengers to home console experiences by importing travel routes and captured imagery into home games, creating persistent cross-Platforms progression. Physical collectibles appear in 2 applications, with one using embedded codes to link real-world activity to in-game rewards and another connecting players who've gamed together online by alerting them when they're near each other in person. A controller-driven login system lets players authenticate on PS5 by tapping their phone against the controller, turning the controller itself into an active authentication node. Friend matching gets automated through AI that identifies players with overlapping play times and compatible gaming habits using probabilistic temporal analysis. A machine learning build system automatically detects game content events across Platformss and generates standardized telemetry without requiring developers to manually write instrumentation code.

The 22 AI and machine learning patents cover generative content, adaptive systems, and automated tooling. Conversational NPCs appear in 4 applications that use large language models trained on player chat data to generate contextually aware dialogue, with one transforming player speech into refined in-game communication and another delivering real-world notifications through NPC characters at appropriate moments. Personalized recap and tutorial systems get 3 patents that analyze player progress to auto-generate "previously on" summaries, skill refreshers, and training programs addressing specific weaknesses identified through activity history. Adaptive difficulty and behavior tuning show up in 2 patents, one learning play styles to challenge players to break out of comfort zones and another training single agents with tunable behavior sliders so designers can adjust NPC personalities without retraining. Content generation applications describe guardrail mechanisms where designer keyframes constrain generative models, route-based storytelling that uses navigation data and LLMs to create interactive car trip narratives, and systems converting gameplay telemetry into storybooks, podcasts, and highlight reels. Motion and gesture recognition gets 2 patents, one fusing camera, IMU, and microphone data for controller-free gaming and another converting player motions to text for social mimicry challenges. Crowd-controlled gaming appears in a patent using cameras to capture thousands of stadium spectators' body movements for collective game control. Machine learning also powers video analysis that reverse-engineers controller inputs from game footage, quality assurance systems that auto-detect and fix performance issues, and collapsed gameplay modes that use AI to identify essential story moments for time-pressed players. Two additional applications cover haptics generation from text descriptions, gameplay assistance in virtual environments, speech-to-character avatar creation, and chat-to-command systems where NPCs execute in-game actions based on player voice input.

Three Hardware patents reimagine physical gaming surfaces and peripherals. A drone swarm system uses coordinated aerial units as a distributed projection surface to display game visuals on real-world outdoor environments, introducing redundancy and fault recovery for aerial projection. A bidirectional API bridge connects gaming software to parked vehicle components like headlights, horn, and seats, turning cars into immersive gaming peripherals by letting game events physically actuate automotive Hardware. An optical sensor-based controller replaces fixed physical buttons with adaptive touch surfaces that detect pretouch gestures and reconfigure layouts per user, allowing a single flat panel to emulate any button arrangement.

User interface applications include 2 patents focused on training and interruption management. An AI-powered muscle memory trainer detects gameplay struggles and generates personalized practice scenarios with synchronized visual controller guides that show inputs in real time. A VR system displays visual cues showing others when players are too immersed to interrupt, queuing messages for optimal delivery timing based on game intensity and message severity.

The single VR and AR patent describes a headset that dynamically allocates image processing power based on where players look and what they're likely to interact with, using gaze tracking and a pre-configured gameplay object database to reduce compute load while improving responsiveness in high-priority areas.

Monetization appears in 2 patents that both target loading screens as revenue opportunities. One identifies wait-state triggers within gameplay sessions and substitutes ads, trailers, or mini-games during these periods. The other similarly detects game-state-triggered wait periods and enables Platforms-level content injection without requiring game developer integration, treating loading time as a programmable content slot.

A single cloud gaming patent establishes an automated feedback loop where aggregate player failure data triggers targeted video capture requests to client machines, enabling remote bug diagnosis and patch delivery without manual reports while simultaneously generating highlight reels from the same capture infrastructure.

Patent Sources (51)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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