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June 2026

Sony

Filed Patents 9 patents

Overview

Sony filed 9 patents across 4 categories: AI & Machine Learning (4), Audio (3), Hardware (1), and Platforms (1).

The AI & Machine Learning patents cover systems for analyzing gameplay data to generate quality reports, condensing games into essential story moments for time-constrained players, providing real-time personalized assistance in virtual environments, and converting text descriptions into custom virtual characters. Audio filings describe technology for spatially inserting commentary into gaming chat channels, adapting game sounds based on individual hearing profiles, and tracking device positions through spread-spectrum acoustic signals. The Hardware patent details an optical sensor-based controller with reconfigurable touch surfaces, while the Platforms filing addresses automated instrumentation of game content events for standardized telemetry.

Technology Themes

Four AI and machine learning patents explore ways to reshape how games are developed, played, and personalized. One system aggregates gameplay clips, viewer metrics, and social comments to automatically generate quality reports that identify strong and weak sections of a game, creating a feedback loop that can adjust code or parameters without manual intervention. Another applies AI to curate a "collapsed gameplay" experience, using dual models to determine which story moments are essential and then restricting access to secondary content based on a player's available time. A third patent describes real-time assistance that adapts to individual players as they navigate complex virtual worlds, moving beyond static help menus to contextual guidance during active sessions. The fourth translates natural language descriptions into custom avatars, allowing players to describe their ideal character in plain text rather than manipulating sliders and menus.

Sony's 3 Audio patents address spatial positioning, accessibility, and intelligent mixing. One patent uses spread-spectrum acoustic signals to determine the position of devices like headsets and controllers without requiring synchronized clocks across transmitters, solving a longstanding challenge in time-of-arrival positioning methods. Another detects silent gaps in chat channels and fills them with secondary Audio sources like commentary, positioning each stream directionally in 3D space to prevent overlap. The third tailors game Audio to individual hearing profiles by combining Audiogram data with real-time biometric signals from EEG sensors, heart rate monitors, and accelerometers, then selectively adjusting or replacing specific sound types like explosions or shouting without requiring a medical diagnosis.

A single Hardware patent reimagines the game controller by replacing fixed buttons with an optical sensor panel that detects finger positions before they touch the surface. The system can reconfigure input regions dynamically, allowing different users to define their own layouts on a flat touch surface and eliminating the decades-old constraint of physical buttons locked into permanent positions.

The Platforms patent applies machine learning to the challenge of standardized telemetry across diverse games. Rather than requiring developers to manually write instrumentation code for tracking in-game events, the system analyzes third-party game code to detect content structures and automatically generates the necessary observability layer, creating consistency across independently developed titles.

Patent Sources (9)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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