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April 2026

Sony

Granted Patents 8 patents

Overview

Sony received 8 granted patents across 5 categories: Platforms (1), AI & Machine Learning (4), Streaming (1), Game Engines (1), and Hardware (1).

The AI & Machine Learning patents cover voice-pattern matchmaking for multiplayer, real-time content adaptation based on player behavior, photo-to-3D asset conversion, and objectionable content filtering using neural networks. The Platforms patent describes a ghost character overlay system for competing against past gameplay recordings, while the Streaming patent uses physiological data to identify highlight-worthy moments. Additional patents address an LLM-powered development tool for generating game object code (Game Engines) and a wearable glove controller with repositionable contact pads (Hardware).

Technology Themes

The single Platforms patent addresses a long-standing limitation in racing games and speedrunning: the inability to race against your own ghost in titles that don't natively support the feature. Sony's approach works at the console or operating system level, extracting video from previous gameplay sessions and superimposing those recordings as transparent overlays during live play. This transforms ghost racing from a game-specific feature into something any title can offer, without requiring developers to implement replay synchronization within their game engines.

Four AI & Machine Learning patents tackle disparate problems across matchmaking, content adaptation, development workflows, and parental controls. One analyzes voice patterns during multiplayer sessions to assess personality traits and emotional states, then pairs players based on compatibility rather than skill alone while filtering toxic Audio in real time. Another adapts in-game elements like dialogue, visuals, and Audio on the fly based on player behavior or accessibility requirements, moving beyond static difficulty sliders to continuous, multi-layered adjustments. A third uses large language models to generate interconnected data schemas and JavaScript code for game objects, automatically creating cross-references between different elements to reduce manual wiring during development. The fourth applies neural networks to detect and obscure objectionable content according to user-specified parameters, replacing traditional age-based ratings with personalized, dynamic filtering that can even substitute deepfake alternatives for flagged material.

Sony's Streaming patent monitors heart rate data from both players and viewers to pinpoint moments of peak excitement, then automatically generates highlight reels and bookmarks from those physiological signals. The system aggregates biometric information and can segment findings by demographic factors like location, age, or skill level, offering context about which audiences found particular sequences engaging.

The Game Engines patent describes a system that converts photographs and video footage into 3D assets suitable for direct use in games, applying AI-driven image processing to streamline what has traditionally been a labor-intensive manual pipeline. This approach targets the gap between real-world imagery and game-ready models, potentially automating or semi-automating much of the conversion work.

A single Hardware patent presents a wearable glove controller with contact pads that users can physically relocate across the garment's surface. The pads attach via connectors that handle both mechanical mounting and electrical connectivity, allowing disabled gamers to position buttons wherever their hands can comfortably reach without tools or rewiring.

Patent Sources (8)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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