← Sony

April 2026

Sony

Filed Patents 22 patents

Overview

Sony filed 22 patents across 3 categories: AI & Machine Learning (10), Platforms (3), and Audio (9).

The AI & Machine Learning patents focus on adaptive gameplay systems, including personalized video recaps for returning players, conversational NPCs powered by large language models, and difficulty systems that learn player behavior. Platform patents cover cross-device experiences connecting in-car gaming to home consoles and physical collectibles that link real-world locations to digital rewards. Audio patents address accessibility through real-time sound adaptation for hearing loss and spatial Audio systems that separate chat, music, and game sound into distinct positions, with several describing wireless speaker configurations that eliminate the need for headsets.

Technology Themes

The 10 AI and machine learning patents center on personalization and dynamic content generation. Several tackle the problem of helping players return to games after long breaks by automatically creating recaps that summarize story progress and offer skill refreshers, analyzing player history to determine whether someone quit due to difficulty or other factors and tailoring tutorial content accordingly. A handful focus on making NPCs more responsive through dialogue systems that listen to real player conversations in co-op sessions and generate contextually aware responses timed to specific gameplay moments, with one system even delivering real-world notifications like texts and emails through in-game characters at appropriate times to keep players immersed. Other patents describe systems that let designers use keyframes to guide AI content generation while maintaining artistic control, adaptive difficulty that identifies a player's preferred style and then challenges them to expand beyond it, crowd-controlled gaming where stadium audiences collectively control games through body movements captured by cameras, and a training method that lets developers adjust NPC personality via sliders without retraining separate AI models for each behavior variant.

Platform patents connect gaming experiences across physical and digital spaces. One describes importing real-world travel data from in-car gaming sessions into home console games, using vehicle routes, telemetry, and captured images to generate or modify game content so that a passenger's commute becomes part of their living room play. The other 2 patents involve physical collectibles embedded with codes that bridge environments, with one using them to enable location-based social features that alert players when someone they've gamed with online is nearby in the real world, and another linking real-world physical activity to in-game rewards where the activity itself modifies game parameters rather than just unlocking static content.

Audio patents split between accessibility features and speaker system designs. 3 patents address hearing loss by adapting game Audio in real-time based on individual Audiograms, applying frequency-specific gain that varies with loudness rather than static equalization so that quiet and loud sounds in the same frequency range receive different treatments to preserve dynamic range and artistic intent. One patent places chat, music, and other Audio sources in distinct 3D positions around the player to eliminate conflicts during gameplay. The remaining 5 patents describe wireless speaker systems that mix game Audio, music, and voice chat simultaneously without requiring a headset, incorporating dual-radio stereo mixing from multiple sources, stereo echo cancellation to isolate voice input while speakers play mixed Audio, beamforming for clean microphone pickup, and adaptive sweet spot technology that tracks player movement around a room and adjusts speaker parameters automatically to maintain optimal Audio wherever they go.

Patent Sources (22)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All Sony patents → All companies → Database coverage →