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Q3 2026

SNK

Filed Patents 2 patents

Overview

SNK filed 2 patents this quarter, all in Networking.

The filings describe a multi-server architecture designed to enable real-time player interaction across server boundaries. This distributed approach addresses the technical challenge of supporting concurrent player populations beyond the typical 100-player limitation in competitive online games.

Technology Themes

SNK's 2 Networking patents tackle the challenge of enabling large-scale player interaction without concentrating all processing on a single server. The first patent describes a system where players connected to different servers can occupy and interact within the same game area simultaneously, with each server maintaining authoritative game logic for its own players while exchanging positional and action data across the network. The second patent refines this approach by assigning non-overlapping sections of the game world to individual servers, where one server handles all processing for characters within its designated section regardless of which server those players originally connected to. This architecture enables seamless character handoffs between server boundaries while reducing the redundant computation that occurs when adjacent servers must maintain overlapping coverage zones.

Patent Sources (2)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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