Skydance Silicon Valley filed 2 patents, all in UI/UX.
The applications cover interactive timeline systems for video games that allow players to navigate through gameplay and story moments. These UI/UX patents describe technology for scrubbing forward and backward through game sequences with adjustable checkpoint density, as well as methods for skipping challenging sections using visual timelines while machine learning detects player frustration and recommends progression options.
Skydance's 2 UI/UX patents reimagine how players move through narrative games by treating the entire experience as a scrubable timeline. The first application describes a bi-directional system that adjusts checkpoint density on the fly, offering precise frame-level control during cutscenes while restricting jumps to key story moments during active play. The second patent enables forward-scrubbing to content the player hasn't yet reached, using machine learning to identify frustration points and prompt timeline jumps that bypass difficult sections. Both applications incorporate spoiler-aware preview frames that show enough visual context to orient the player without revealing narrative surprises, creating a navigation model that borrows from video editing interfaces rather than traditional save systems.
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