Shanghai Lilith Technology filed 1 patent application in H1 2026, focused on Networking.
The filing covers a client-side interaction rendering system designed for massive-scale simulation games. This Networking technology displays bidirectional combat effects through pre-calculated damage values and hit rates, reducing the computational burden on game servers.
The 1 Networking patent centers on how combat interactions are rendered during large-scale multiplayer engagements. Rather than relying on constant back-and-forth communication with a server, the filed application describes a client-side system that batches and presents combat effects locally, using pre-calculated damage figures and hit probabilities. The approach introduces distinct interaction phases, one where hits can register and one where they cannot, allowing the hit rate to drop to zero during the unhittable phase and reset once fresh damage data arrives from the server. This creates more fluid visual feedback for players without placing continuous processing demands on the server infrastructure.
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