Shanghai Lilith Technology filed 1 patent in the Networking category.
The application covers a client-side interaction rendering system designed for massive-scale simulation games. This Networking technology displays bidirectional combat effects using pre-calculated damage values and hit rates to reduce server load during gameplay interactions.
The single Networking patent tackles a performance challenge in large-scale multiplayer games where constant server communication for combat interactions would create bottlenecks. The system organizes combat into interaction cycles that alternate between 'hittable' and 'unhittable' phases, batching visual effects for client-side rendering rather than requiring the server to process each individual hit. During unhittable periods, the client temporarily adjusts hit rates to 0, then restores them when fresh damage calculations arrive from the server, creating fluid visual feedback while minimizing network traffic and computational overhead on the backend infrastructure.
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